Originally posted by Jessica
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Wine 7.21 Released With Continued PE Work, Prepping For Vulkan 32-bit On 64-bit
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Originally posted by user1 View Post
If I understand this correctly, that means 32 bit games will now use 64 bit Vulkan drivers?
I know that on Windows you still need 32 bit user space drivers to run 32 bit games.
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Originally posted by clementhk View PostWith a temporary performance hit.
https://gitlab.winehq.org/wine/wine/..._requests/1322
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Wine 7.21 also works on enabling support for 32-bit Windows Vulkan games/apps with the rest of the 64-bit system software/driver stack
I know that on Windows you still need 32 bit user space drivers to run 32 bit games.
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Originally posted by birdie View Post
This question has been asked and answered here at least a dozen times already.
I guess Michael should just add this now three years old announcement to every news:
[...]
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Originally posted by Jessica View Post
Out of curiosity, what's the point of all the PE conversions? I haven't been following along for too long and never saw their initial reason.
I guess Michael should just add this now three years old announcement to every news:
Code:What's new in Wine 5.0 ====================== *** PE modules - Most modules are built in PE format (Portable Executable, the Windows binary format) instead of ELF when the MinGW compiler is available. This helps various copy protection schemes that check that the on-disk and in-memory contents of system modules are identical. - The actual PE binaries are copied into the Wine prefix instead of the fake DLL files. This makes the prefix look more like a real Windows installation, at the cost of some extra disk space. - Modules that have been converted to PE can use standard wide-char C functions, as well as wide-char character constants like L"abc". This makes the code easier to read. - Not all modules have been converted to PE yet; this is an ongoing process that will continue during the Wine 5.x development series. - The Wine C runtime is updated to support linking to MinGW-compiled binaries; it is used by default instead of the MinGW runtime when building DLLs.
Last edited by birdie; 12 November 2022, 04:24 AM.
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Originally posted by Jessica View Post
Out of curiosity, what's the point of all the PE conversions? I haven't been following along for too long and never saw their initial reason.
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PE conversion is completed.
Conversion of Wine builtins to PE format #wine #mingw #llvm #gcc #pe #elf #commandlinefu - conversion_of_wine_builtins_to_pe_format.md
With a temporary performance hit.
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Originally posted by nerdopolis View PostUnless I am mistaken, I've been watching their git, and I think they FINISHED the PE work. When they completed a DLL, they were removing the mcygwin flag from the EXTRADLLFLAGS for it. The only place where mcygwin appears now is the part that was handling it
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Unless I am mistaken, I've been watching their git, and I think they FINISHED the PE work. When they completed a DLL, they were removing the mcygwin flag from the EXTRADLLFLAGS for it. The only place where mcygwin appears now is the part that was handling it
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