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550 Days Later, UT3 Linux Appears Dead

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  • dammarin
    replied
    Originally posted by yogi_berra View Post
    Hopefully they fix the lack of anti-aliasing and all of the damned freezes. I realize that it wouldn't be a Fallout game without random freezes and crashes, but come on that is a little bit much.
    AA: they won't. The PS3 doesn't do AA very well. The freezes: maybe. I might buy it then.


    Originally posted by yogi_berra View Post
    Depends on the contract that was signed, as always.
    Well, I'm sure there are standard rules. Perhaps a few tiers, with MS giving the developer more benefits the more they commit to exclusivity, etc.

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  • hax0r
    replied
    Finally it died, who needs crappy performance on GNU/Linux if you're not using nvidia cards and their blob, there's Windows for that where stuff matters, back to drawing triangles!

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  • yogi_berra
    replied
    Originally posted by dammarin View Post
    Well, it is out on the PS3. Even the expansions, which were X360/Win only in the past, are coming out for the Playstation now.
    Hopefully they fix the lack of anti-aliasing and all of the damned freezes. I realize that it wouldn't be a Fallout game without random freezes and crashes, but come on that is a little bit much.

    Does a game being part of the "Games for Windows" initiative preclude it from coming out on other platforms?
    Depends on the contract that was signed, as always.

    @ Phoronix, nice troll for information on UT3, but it doesn't seem very effective.

    Leave a comment:


  • Apopas
    replied
    To no support Linux is a matter while to fool Linux users is totally a different one. I'm not going to buy this game even IF comes for Linux tomorrow! A shame to Epic for not have the nuts to tell the truth!

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  • deanjo
    replied
    Originally posted by gibanji View Post
    I just hope the Tom Clansy francais will use another engine in the future, their games are really good.
    We will just forget HAWX ever existed.

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  • gibanji
    replied
    Well, since alot of the Linux users already has bought this game, they have already earned some cash from us, and the sales might not for this very reason be that high.

    Aside from that, I am pissed at how much bullshitting a company can get away with, to bad I did'nt kept the recipt so I could fight a little to get my money back.

    Anyway, now I don't really want to have anything to do with any games that is made from the Unreal Engine, i believe I already have about 5 games from Tom Clansy on PS 3, and UT 3 on both PS 3 and PC. I just hope the Tom Clansy francais will use another engine in the future, their games are really good.

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  • deanjo
    replied
    Originally posted by Saist View Post
    worst part is, I'm not sure Epic understands that one of the reasons UT3 did NOT sell is that there WAS no Linux Client nor Linux Tools. Epic basically screwed over a large portion of the content creation base that had upped and moved away from Windows.
    Hardly, the game in it's first incarnation simply sucked. Nothing more, nothing less. Content creators still largely use windows based apps for games. No linux port or tools is a footnote in the reasons why it didn't sell well. The reasons you see older releases being played by a large percentage of linux users is more from the fact that people using windows have simply moved on to other titles where the choice on linux is miniscule and people play what they have available.
    Last edited by deanjo; 23 May 2009, 03:34 PM.

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  • Saist
    replied
    worst part is, I'm not sure Epic understands that one of the reasons UT3 did NOT sell is that there WAS no Linux Client nor Linux Tools. Epic basically screwed over a large portion of the content creation base that had upped and moved away from Windows.

    Leave a comment:


  • Dragonlord
    replied
    But with DX you need to relearn nearly the entire API whenever they bring out a new version. With OpenGL if you learned it once you learned it forever.

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  • deanjo
    replied
    Originally posted by Remco View Post
    Universities are more open to FOSS. They tend to teach the fundamentals of graphics programming, and then use OpenGL in the practicals. For all its faults, there is nothing wrong with OpenGL in that department. You can learn anything using OpenGL.

    Specific game development schools do tend to teach Microsoft technology. But that's reasonable, since they try to teach you the specific tools you need in the business. And currently that's Microsoft, sadly. If the tide ever turns to OpenGL, they will switch to OpenGL in an instant.
    openGL is just one part of API's needed to port or develop for linux. Even the minimal teaching they get for OGL is dwarfed in comparison to DX teachings.

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