my school and game dev
Schools? Are we talking primary and secondary education or college/university level here because if its the former then the school at which I work caters quite well for that, but most schools don't have an IT tech hell-bent on going 100% FOSS so its not my school is probably not typical
We are sadly still Windows only on the whole like most schools but to cater for homebrew and a primary/secondary level introduction to games development we have both gamemaker 7 which is proprietary, non-free and Windows only but provides an easy GUI 'modern day click n' play' mode of games dev but on the FOSS side of things we also have installed python, pygame, pyglet which allows you to create simple, cross-platform games very easily. You can see many great examples of what people can achieve with python/pygame/pyglet in only a week on the pyweek site and I would also highly recommend you check out the games of one pymike such as his Adventure Island/ Wonderboy tribute Bubbman or his geometric shooter GeoStrike.
Of course, pygame is certainly no DX/D3D 11 killer quite yet, but thankfully we are seeing a number of good game engines, both free and non-free emerging. I already mentioned Unigine but python fans can already develop modern looking games via panda3d for example IF they can find and understand what documentation that does exist, which is an acknowledged problem with panda3d as it stands. Python uses can also use soya3d engine that was used in slune and balazar brothers.
To paraphase his sweatiness:
DOCUMENTATION DOCUMENTATION DOCUMENTATION!
Schools? Are we talking primary and secondary education or college/university level here because if its the former then the school at which I work caters quite well for that, but most schools don't have an IT tech hell-bent on going 100% FOSS so its not my school is probably not typical
We are sadly still Windows only on the whole like most schools but to cater for homebrew and a primary/secondary level introduction to games development we have both gamemaker 7 which is proprietary, non-free and Windows only but provides an easy GUI 'modern day click n' play' mode of games dev but on the FOSS side of things we also have installed python, pygame, pyglet which allows you to create simple, cross-platform games very easily. You can see many great examples of what people can achieve with python/pygame/pyglet in only a week on the pyweek site and I would also highly recommend you check out the games of one pymike such as his Adventure Island/ Wonderboy tribute Bubbman or his geometric shooter GeoStrike.
Of course, pygame is certainly no DX/D3D 11 killer quite yet, but thankfully we are seeing a number of good game engines, both free and non-free emerging. I already mentioned Unigine but python fans can already develop modern looking games via panda3d for example IF they can find and understand what documentation that does exist, which is an acknowledged problem with panda3d as it stands. Python uses can also use soya3d engine that was used in slune and balazar brothers.
To paraphase his sweatiness:
DOCUMENTATION DOCUMENTATION DOCUMENTATION!
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