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Godot 4.0 Beta 1 Released With Shiny Vulkan Renderer, Tons Of Other Improvements

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  • Godot 4.0 Beta 1 Released With Shiny Vulkan Renderer, Tons Of Other Improvements

    Phoronix: Godot 4.0 Beta 1 Released With Shiny Vulkan Renderer, Tons Of Other Improvements

    It was just a few days ago that Godot 4.0 Alpha 17 was released while also announcing that W4 Games as the start-up created by Godot Engine developers has raised $8.5M USD to advance the open-source Godot ecosystem. They are now celebrating by releasing the long-awaited Godot 4.0 beta release...

    https://www.phoronix.com/news/Godot-4.0-Beta-1

  • #2
    big changes to the existing OpenGL rendering code
    To clarify, the OpenGL renderer for 4.0 was mostly rewritten from scratch.

    support for AMD FidelityFX Super Resolution
    This is only FSR 1.0 for now, but we're interested in adding FSR 2.x support in a future release.

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    • #3
      Is there a plan to make vullkan as the default renderer in the desktop graphical environment of any linux operating system?

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      • #4
        Reading the linked article, it appears lots of work has gone into making godot less cumbersome to use, does this mean that it is approaching the point that if can be recommended as a learning platform to those without experience in engines such as unity or unreal?

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        • #5
          Originally posted by MorrisS. View Post
          Is there a plan to make vullkan as the default renderer in the desktop graphical environment of any linux operating system?
          Deepin is working on it. It can already run partly on Vulkan and the team is working to implement full support.

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