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Godot 4.0 Alpha 16 Released With More Vulkan Renderer Improvements

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  • Godot 4.0 Alpha 16 Released With More Vulkan Renderer Improvements

    Phoronix: Godot 4.0 Alpha 16 Released With More Vulkan Renderer Improvements

    Ahead of the upcoming Godot 4.0 Beta, this impressive open-source game engine has been tacking on a few more improvements in another Godot 4.0 alpha build...

    https://www.phoronix.com/news/Godot-4.0-Alpha-16

  • #2
    how is Wayland support of Godot ? last time I checked it was not good

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    • #3
      luno imho it will be not good for a long time because if experience shows anything is that switching from X11 to Wayland is a lot more painful than previously estimated, e.g. KDE plasma is known for having a lot of releases each mentioning "Wayland fixes".

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      • #4
        Originally posted by luno View Post
        how is Wayland support of Godot ? last time I checked it was not good
        It should be much lower priority then Vulkan support and in general working 4.0 engine. Simply saying for majority of programs switching to wayland is too painful expierience for too little gain for too few users.

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        • #5
          Originally posted by cl333r View Post
          luno imho it will be not good for a long time because if experience shows anything is that switching from X11 to Wayland is a lot more painful than previously estimated, e.g. KDE plasma is known for having a lot of releases each mentioning "Wayland fixes".
          Originally posted by piotrj3 View Post

          It should be much lower priority then Vulkan support and in general working 4.0 engine. Simply saying for majority of programs switching to wayland is too painful expierience for too little gain for too few users.

          It was an OK attitude like 10 years ago. That's not an acceptable attitude for today. Unless you are a fan of IPv6 transition kind of rate of progress.

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          • #6
            Originally posted by shmerl View Post




            It was an OK attitude like 10 years ago. That's not an acceptable attitude for today. Unless you are a fan of IPv6 transition kind of rate of progress.
            IPv6 deserved it, as it *still* breaks plenty of business and government critical tasks like standard VPN usage. The change would have been over and done with if they just switch to the larger address space, but no, it was built with datacenter wants at the fore.

            On topic though, xwayland is a useable alternative, and godot also supports a number of other, larger targets, all of which would benefit from vulkan, and none of which would benefit from wayland, so it's a simple prioritization to make.

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            • #7
              Originally posted by shmerl View Post
              It was an OK attitude like 10 years ago. That's not an acceptable attitude for today. Unless you are a fan of IPv6 transition kind of rate of progress.
              It's just how it is, my personal attitude has no influence.

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              • #8
                Originally posted by luno View Post
                how is Wayland support of Godot ? last time I checked it was not good
                In active development AFAIK: https://github.com/godotengine/godot/pull/57025

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                • #9
                  Originally posted by shmerl View Post
                  It was an OK attitude like 10 years ago. That's not an acceptable attitude for today. Unless you are a fan of IPv6 transition kind of rate of progress.
                  or unless you simply are not a fan of wayland itself

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                  • #10
                    Originally posted by Quackdoc View Post

                    or unless you simply are not a fan of wayland itself
                    That's not any better. If you aren't a fan of Wayland - Linux isn't something to use.

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