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VKD3D 1.4 Released With More Direct3D 12 Features Supported, Better HLSL Compiler

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  • VKD3D 1.4 Released With More Direct3D 12 Features Supported, Better HLSL Compiler

    Phoronix: VKD3D 1.4 Released With More Direct3D 12 Features Supported, Better HLSL Compiler

    Wine developers have released VKD3D 1.4, the newest version of their Direct3D 12 on Vulkan implementation that is useful with Wine for enjoying newer Windows games on Linux...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    do they still share some codebase or is the code already as different as darwin and nextbsd ?

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    • #3
      CochainComplex The fork happened quite early in VKD3D's development, so the codebases are substantially different now. But so are the use cases: VKD3D is meant to be as compliant as possible and also has future professional applications in mind. VKD3D-Proton is exclusively tailored to gaming and will also utilize application specific workarounds and "hacks" to achieve that goal with acceptable performance.

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      • #4
        kiffmet THX for solving my question

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        • #5
          Originally posted by kiffmet View Post
          CochainComplex The fork happened quite early in VKD3D's development, so the codebases are substantially different now. But so are the use cases: VKD3D is meant to be as compliant as possible and also has future professional applications in mind. VKD3D-Proton is exclusively tailored to gaming and will also utilize application specific workarounds and "hacks" to achieve that goal with acceptable performance.
          Can we PLEASE stop saying this. It's not true. Every word of what you just said is incorrect. Stop.

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          • #6
            Originally posted by JoshuaAshton View Post

            Can we PLEASE stop saying this. It's not true. Every word of what you just said is incorrect. Stop.
            So they still do share the codebase? I don't understand. Can you elaborate please?

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            • #7
              Originally posted by JoshuaAshton View Post

              Can we PLEASE stop saying this. It's not true. Every word of what you just said is incorrect. Stop.
              Can you please start saying the correct words instead so the rest of us can also get to know what is correct. T. random observer

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              • #8
                JoshuaAshton Please correct me, as I don't know any better.

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                • #9
                  Originally posted by M1kkko View Post

                  Can you please start saying the correct words instead so the rest of us can also get to know what is correct. T. random observer
                  First of all, JoshuaAshton is anything but a random observer, so show some respect!

                  AFAIK, he gets upset when people belittle VKD3D-Proton as something non-compliant hacked together to only run a handful of games decently, while in practice the opposite is true, namely VKD3D being the inferior option because it is mainly developed with the limitations of Apple's Metal (& by extension MoltenVK) in mind.

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                  • #10
                    Is VKD3D still sponsored by Valve at this point? If not, who's funding it, mac sales?

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