Caster has gone Gold!
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Back to caster, after i heard about problems with the Linux port, i played the game a bit longer to verify those. And they are definitely there when you shoot at enemies together with some other aspects which are not yet solved. To see it better i want a fps counter, so how to enable that? Also i have got xbox gamepads and that games not allow me to select the axis it should use. It defaults to axis 0 to 3, that might be correct for most pads, but i need axis 0/1 and 3/4. You see that even from this output:
Code:jscal /dev/input/js0 Joystick has 8 axes and 10 buttons. Correction for axis 0 is broken line, precision is 16. Coeficients are: -128, 128, 16513, 16513 Correction for axis 1 is broken line, precision is 16. Coeficients are: -128, 128, 16513, 16513 Correction for axis 2 is broken line, precision is 0. Coeficients are: 127, 127, 4227330, 4227330 Correction for axis 3 is broken line, precision is 16. Coeficients are: -128, 128, 16513, 16513 Correction for axis 4 is broken line, precision is 16. Coeficients are: -128, 128, 16513, 16513 Correction for axis 5 is broken line, precision is 0. Coeficients are: 127, 127, 4227330, 4227330 Correction for axis 6 is broken line, precision is 0. Coeficients are: 0, 0, 536870912, 536870912 Correction for axis 7 is broken line, precision is 0. Coeficients are: 0, 0, 536870912, 536870912
Last edited by Kano; 18 May 2009, 08:02 PM.
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Originally posted by Kano View PostBack to caster, after i heard about problems with the Linux port, i played the game a bit longer to verify those. And they are definitely there when you shoot at enemies together with some other aspects which are not yet solved. To see it better i want a fps counter, so how to enable that? Also i have got xbox gamepads and that games not allow me to select the axis it should use. It defaults to axis 0 to 3, that might be correct for most pads, but i need axis 0/1 and 3/4. You see that even from this output:
Code:jscal /dev/input/js0 Joystick has 8 axes and 10 buttons. Correction for axis 0 is broken line, precision is 16. Coeficients are: -128, 128, 16513, 16513 Correction for axis 1 is broken line, precision is 16. Coeficients are: -128, 128, 16513, 16513 Correction for axis 2 is broken line, precision is 0. Coeficients are: 127, 127, 4227330, 4227330 Correction for axis 3 is broken line, precision is 16. Coeficients are: -128, 128, 16513, 16513 Correction for axis 4 is broken line, precision is 16. Coeficients are: -128, 128, 16513, 16513 Correction for axis 5 is broken line, precision is 0. Coeficients are: 127, 127, 4227330, 4227330 Correction for axis 6 is broken line, precision is 0. Coeficients are: 0, 0, 536870912, 536870912 Correction for axis 7 is broken line, precision is 0. Coeficients are: 0, 0, 536870912, 536870912
jscal -q /dev/input/js0RBEU #1000000000 - Registered Bad English User
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jscal -q /dev/input/js0
jscal: error getting button map: Invalid argument
Btw. music does not work correctly with wine correcty, just disable it and use amarok I still don't know how to dive in the water. Next thing which is better with wine: you can use alt-tab to switch to the desktop without closing the game.Last edited by Kano; 18 May 2009, 09:08 PM.
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Originally posted by Kano View Postjscal -q /dev/input/js0
jscal: error getting button map: Invalid argument
Btw. music does not work correctly with wine correcty, just disable it and use amarok I still don't know how to dive in the water. Next thing which is better with wine: you can use alt-tab to switch to the desktop without closing the game.
Under linux you can actually remap joystick axes and buttons.
To do this you need output of jscal -q /dev/input/js0
like this (mine as example):
Code:jscal -u 7,0,1,2,3,5,16,17,12,288,289,290,291,292,293,294,295,296,297,298,299 /dev/input/js0
first number is number of axes
then come actual axes
ninth number is number of buttons(after axes)
and after that buttons itself.
In this example I swap 4th and 5th axis.
Code:jscal -u 7,0,1,2,5,3,16,17,12,288,289,290,291,292,293,294,295,296,297,298,299 /dev/input/js0
Last edited by sobkas; 18 May 2009, 10:26 PM.RBEU #1000000000 - Registered Bad English User
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Originally posted by Kano View PostBack to caster, after i heard about problems with the Linux port, i played the game a bit longer to verify those. And they are definitely there when you shoot at enemies together with some other aspects which are not yet solved. To see it better i want a fps counter, so how to enable that?
Also i have got xbox gamepads and that games not allow me to select the axis it should use. It defaults to axis 0 to 3, that might be correct for most pads, but i need axis 0/1 and 3/4. You see that even from this output:
The analog pads show a precision of 16. Funnyly wine + windows demo runs absolutely smooth, just the Linux port has performance issues
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@SolidSteel144
Steam works perfectly with wine. No tricks needed at all. But that game is extra easy, when you diff the dirs between the demo versions you will find out what i mean.
@Svartalf
I think a Q9300 @ 3 GHz together with a Nvidia 8800 GTS 512 should be enough for that little game... Used my own Lenny based distro btw. 64 bit variant.
Did anybody find way to enable the level editor mentioned in:
The --scene option works with the .bin file but ctrl+l does nothing.Last edited by Kano; 19 May 2009, 07:45 AM.
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Originally posted by Kano View PostI think a Q9300 @ 3 GHz together with a Nvidia 8800 GTS 512 should be enough for that little game... Used my own Lenny based distro btw. 64 bit variant.
I'll check to see if it's enabled right.
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