Originally posted by slalomsk8er
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SteamOS 3.2 Released With More Improvements For The Steam Deck
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Originally posted by Quackdoc View Post
don't get me wrong, I absolutely want a device like the steam deck, or even the steamdeck itself if VRR displays came out either as an new model, or a afterparty mod. but I find VRR to be a necessity for me, as it for me would also serve as a content consuming device, and judder is nauseating for me, and VRR is really the only think that can conveniently solve that. and as a gaming machine, I certainly couldn't stand limiting to 40fps. I realize some people can tolerate that, but I myself cannot.
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Originally posted by slalomsk8er View Post
I haven't noticed any judder while watching videos. Do you have any addvice in testing for this issue, so that someone insensitive like me can better pick up the problem?
You can test it by watching a video in mpv (with a stock config) side-by side yourself with 2 monitors, with one at a 23.976hz refresh (or even better, some multiple of this) and one at 60hz.
But if you don't normally see it, its probably not a big deal. To me, its like night and day... I think some brains are just more biologically predisposed to see it.
EDIT: That being said, I don't really get Quack's specific criticism here, as you can presumably set the display to 47.952hz, right? The deck has serious issues as a video consumption device, but lack of VRR isnt a big one.Last edited by brucethemoose; 27 May 2022, 09:45 AM.
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Originally posted by brucethemoose View PostEDIT: That being said, I don't really get Quack's specific criticism here, as you can presumably set the display to 47.952hz, right? The deck has serious issues as a video consumption device, but lack of VRR isnt a big one.
there is a reason why vesa came up with their mediasync certification which needs VRR. it's because it really is that much of a game changer for media consumption. even now I use MPV with freesync for all media consumption, I wish it had LFC backed into mpv, LFC seems to work on my specific setup without issue. but I would like the assurance of it working everywhere
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Originally posted by Quackdoc View Post
not quite true, while you can do that, needing to change the display everytime you change video framerates is quite frankly a bad experience, and that's discounting the large amount of VFR content (older cartoons, and anime are often VFR) so on and so forth. VFR content is nearly impossible to watch well without insanely good interpolation or VRR. if you watch a lot of videos back to back. with varying framerates, this can happen often if you watch youtube, (I always cast YT to mpv myself).
there is a reason why vesa came up with their mediasync certification which needs VRR. it's because it really is that much of a game changer for media consumption. even now I use MPV with freesync for all media consumption, I wish it had LFC backed into mpv, LFC seems to work on my specific setup without issue. but I would like the assurance of it working everywhere
- MPV doesn't seem to use adaptive sync for me in linux, on AMD or Nvidia, but perhaps I have something set up wrong. It does work on Windows though, and it works in linux games.
- I have run into VFR animation all too often, but I have never run into a file encoded as VFR in the wild. Its usually just encoded as 24p or 30p or some interlaced format and... a mess. But in the same vein, I'm not really an anime consumer.
- I'm not aware of any good linux interpolation that can ingest vfr video, other than mpv's relatively simple frame blending. The closest thing I have witnessed is duplicate frame/native framerate detection on some TV's smooth motion asics (which is actually really cool). I can maybe imagine setting up a vapoursynth script with RIFE or something, but that sounds really complicated and finicky.Last edited by brucethemoose; 27 May 2022, 07:48 PM.
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Originally posted by brucethemoose View Post
I dispute a few things here.
- MPV doesn't seem to use adaptive sync for me in linux, on AMD or Nvidia, but perhaps I have something set up wrong. It does work on Windows though, and it works in linux games.
- I have run into VFR animation all too often, but I have never run into a file encoded as VFR in the wild. Its usually just encoded as 24p or 30p or some interlaced format and... a mess. But in the same vein, I'm not really an anime consumer.
- I'm not aware of any good linux interpolation that can ingest vfr video, other than mpv's relatively simple frame blending. The closest thing I have witnessed is duplicate frame/native framerate detection on some TV's smooth motion asics (which is actually really cool). I can maybe imagine setting up a vapoursynth script with RIFE or something, but that sounds really complicated and finicky.
Code:#### Vsync OFF #### vulkan-swap-mode=immediate opengl-swapinterval=0 #wayland-disable-vsync=yes video-sync=audio interpolation=no ###enable this to force mpv to play as 48fps may be useful for testing### #vf=fps=48
also it's worth noting lately I've been having issues getting over 60fps content to work on kde wayland (having a lot of issue in general since my re-install).
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