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Godot 4.0 Alpha 8 Game Engine Released With Some Nice Improvements

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  • Vistaus
    replied
    inb4 uid313's usual question regarding good games made with Godot

    Leave a comment:


  • Calinou
    replied
    The GL3 rendering support isn't yet usable but is an alternative to the Vulkan API usage and OpenGL ES.
    The "OpenGL 3" renderer is actually OpenGL ES 3.0, so it's not an alternative to OpenGL ES

    Godot does not intend to have a desktop-only OpenGL renderer, so that it can run on mobile devices and WebGL 2.0. This is also why it's OpenGL 3.3 Core Profile, and not anything newer.

    Leave a comment:


  • grigi
    replied
    Because GLES 3 is the latest supported by browsers and phones.

    Leave a comment:


  • darkbasic
    replied
    > continues work-in-progress code on OpenGL 3.x rendering support

    Why 3.x instead of 4.6?

    Leave a comment:


  • Godot 4.0 Alpha 8 Game Engine Released With Some Nice Improvements

    Phoronix: Godot 4.0 Alpha 8 Game Engine Released With Some Nice Improvements

    Godot 4.0 continues working its way towards release as the most acclaimed open-source game engine. Godot 4.0 brings Vulkan rendering, OpenXR support, and a ton of other features covered in the past few years for making it more competitive with commercial game engines. Out this morning is Godot 4.0 Alpha 8 with a few more improvements worth noting...

    https://www.phoronix.com/scan.php?pa...ot-4.0-Alpha-8
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