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Wolfire Games Releases Overgrowth Game As Open-Source

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  • Wolfire Games Releases Overgrowth Game As Open-Source

    Phoronix: Wolfire Games Releases Overgrowth Game As Open-Source

    Open-source friendly game studio Wolfire Games has released their Overgrowth title, which was released back in 2017 and the sequel to the Lugaru game, as open-source software...

    https://www.phoronix.com/scan.php?pa...th-Open-Source

  • #2
    Couldn't this be used as benchmark? (if it isn't already)

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    • #3
      Originally posted by CochainComplex View Post
      Couldn't this be used as benchmark? (if it isn't already)
      Quickly looking over the code there doesn't seem to be any benchmark support / timedemo / automation support currently... The benchmark references are just from the Bullet physics library.
      Michael Larabel
      https://www.michaellarabel.com/

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      • #4
        Hmm... nice. Open-source game code releases are not common nowadays.

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        • #5
          19.99 USD to play open source game?

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          • #6
            Originally posted by piorunz View Post
            19.99 USD to play open source game?
            It's like the DOOM games, where the engine is open-source, but the WAD file containing the textures, levels, etc. is still paid-for.

            If you want to create something that's "The Dark Mod, now a standalone game" to Overgrowth's Doom 3, you're free to.

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            • #7
              Originally posted by piorunz View Post
              19.99 USD to play open source game?
              So ? Kinda the same price as Doom3 BFG, C&C remastered, ... (open source also)

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              • #8
                Originally posted by tildearrow View Post
                Hmm... nice. Open-source game code releases are not common nowadays.
                Aren't most game engines open source nowadays? As for the game logic itself, it's usually content related scripts anyhow...

                What makes the Overgrowth OSS release good is that it's a procedural engine with great physics that has fighter game level twitch response combat mechanics and a fantastic world editor.
                Hopefully now it will be picked up by some indie dev for a soulslike and get the respect it deserves.

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                • #9
                  Originally posted by c117152 View Post

                  Aren't most game engines open source nowadays?
                  No. Neither Unreal nor Unity nor Source nor whatever-GameBryo-is-called-now nor...
                  Some do provide the source code to clients but under see-but-dont-touch licenses.
                  Not a lot of studios release their engines, and of those that do most just release it after the next iteration comes out.

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                  • #10
                    Originally posted by c117152 View Post

                    Aren't most game engines open source nowadays? As for the game logic itself, it's usually content related scripts anyhow...
                    Nope, at least most of the serious popular game engines are not open source. "Source code publicly visible" is not open source. However Godot is an example of a popular open source game engine, so they do at least exist.

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