Originally posted by Ladis
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Wolfire Games Releases Overgrowth Game As Open-Source
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Michael, did I miss the news from Phoronix that Oil Rush is now completely free? I remember you covering it a lot back in the day. Still one of the best graphics for a completely native Linux game.
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Originally posted by sinepgib View Post
Just as M1kkko called it, "source code publicly available". It's still a strictly proprietary license that is given strictly to you for strictly certain purposes. Essentially an EULA for the source code.
Regarding libre vs open source, that's much more a philosophical difference than it is a practical one. Libre and open source licenses are the same, but libre focuses on communities and freedom and ethics (thus the term) while open source focuses in the technical benefits of everyone being able to contribute to a common goal. Libre software projects tend to dismiss proprietary software as it doesn't match their ethics (in most cases) while open source doesn't unless it becomes a technical roadblock (that's why mainline Linux ships proprietary firmware but does not accept code that isn't exercised by an open source userspace, because it's harder to debug when you don't know what the user program is doing).
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Originally posted by Ladis View Post
I see Wikipedia says the same as you: "Open source is source code that is made freely available for possible modification and redistribution.". Then how to call Unreal's source? Free Source? Freedom Source? Obviously not Libre Source, as that is considered usually the highet level, when OSS project are forked
Regarding libre vs open source, that's much more a philosophical difference than it is a practical one. Libre and open source licenses are the same, but libre focuses on communities and freedom and ethics (thus the term) while open source focuses in the technical benefits of everyone being able to contribute to a common goal. Libre software projects tend to dismiss proprietary software as it doesn't match their ethics (in most cases) while open source doesn't unless it becomes a technical roadblock (that's why mainline Linux ships proprietary firmware but does not accept code that isn't exercised by an open source userspace, because it's harder to debug when you don't know what the user program is doing).
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Originally posted by Ladis View Post
I see Wikipedia says the same as you: "Open source is source code that is made freely available for possible modification and redistribution.". Then how to call Unreal's source? Free Source? Freedom Source? Obviously not Libre Source, as that is considered usually the highet level, when OSS project are forked
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Originally posted by sinepgib View Post
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Originally posted by Ladis View Post
And how it is called, if not open source, when everybody can look into the code and make changes (for themselves)? Are there some levels of opensourceness? I would understand, if this is called opensource, and some higher level of opensourceness would be called e.g. libresource. Is this the same debate like whether the GPL or BSD license is more free?
Straight from the horse's mouth: https://opensource.com/resources/what-open-source
EDIT: last but not least, they are not similar debates as one is purely semantic (a set of properties make a term apply or not) and the other is philosophical, as for both the term "free software" applies because they do have the four stated properties of free software, but whether one or the other is freer depends on a deeper meaning of what freedom is.Last edited by sinepgib; 25 April 2022, 09:13 AM.
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Originally posted by M1kkko View Post
Nope, at least most of the serious popular game engines are not open source. "Source code publicly visible" is not open source. However Godot is an example of a popular open source game engine, so they do at least exist.Last edited by Ladis; 25 April 2022, 08:59 AM.
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Originally posted by c117152 View Post
Aren't most game engines open source nowadays? As for the game logic itself, it's usually content related scripts anyhow...
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Originally posted by c117152 View Post
Aren't most game engines open source nowadays?
Some do provide the source code to clients but under see-but-dont-touch licenses.
Not a lot of studios release their engines, and of those that do most just release it after the next iteration comes out.
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