SDL2 Reverts Its Wayland Preference - Goes Back To X11 Default
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Originally posted by RealNC View PostWayland is still not viable, even with open source drivers. Look at this nonsense:
Description On RetroArch, it's possible to select the desired number of swapchain images with the setting Max swapchain images.
It's impossible to write games without input lag.
With the way things have been going these last 5 years or so, it appears The Year Of The Wayland Desktop will probably arrive in about 20 years.
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Originally posted by RealNC View Post
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I've been using Wayland almost exclusively for over a year now on my RX 5700 desktop machine and an Intel UHD laptop. Mostly I love it, but I can definitely understand why people think it's not ready. It fixes a number of minor (but rather annoying) presentation, tearing, timing, and multi-display issues even when running stuff in XWayland. The main downsides I've run into is screen recording or sharing programs generally don't work, and a few programs (some Qt based stuff like RenderDoc) that need to be forced to use XWayland to work correctly.
Though highly anecdotal, my biggest frustrations was recording gameplay snippets for my gamedev project. OBS Studio on Wayland kinda just didn't work on my Pop OS machine. Switching to X was not great either as the X screengrab stuff makes the game stutter like mad, and the resulting video is unusable too). Turns out the problem is my 144 hz display, and I can fix it by switching the display to 60hz, but what a pain! I have another drive with Fedora on it for testing, and noticed that all of this "just works" there. Wayland, mixed refresh/capture rate and all. I suppose the new pipewire code will trickle down into the Ubuntu derivative sooner than later.
Anyway, Wayland seems like it fixes a number of X11s rough edges (or at least it has for me as a graphics dev), and the remaining issues keep getting more and more minor. I haven't had an Nvidia machine in a years, but it's been great on my AMD and Intel systems. Color me excited!
Originally posted by RealNC View Posthttps://gitlab.freedesktop.org/mesa/mesa/-/issues/6249
It's impossible to write games without input lag.Last edited by [email protected]; 18 April 2022, 06:32 PM.
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Originally posted by MadCatX View PostI've been on the latest KDE with Wayland for a few months now and the experience is perfectly fine. The one app that needs to get its stuff together is Zoom but even that mostly works.
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Originally posted by mdedetrich View PostWow exaggerate/sensationalist much?
Out of the 6 things on the list, you bold the one thing that is controversial?
It is a well known fact though that Nvidia's driver has been a prime culprit in holding back Wayland.
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Originally posted by ezst036 View Post
I bolded the first item in the list because it was the first item in the list.
It is a well known fact though that Nvidia's driver has been a prime culprit in holding back Wayland.
Originally posted by RejectModernity View PostEternal Jensen "Leather Jacket" Huang strikes again...
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Originally posted by howarth View PostMatches what Ubuntu did yesterday for gdm3...
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Is it me or did everyone just ignored the mentioned bug in libwayland?
On a different note, yes, I can attest to Nvidia driver being very buggy in Wayland, including basic issues such as xwayland window switching and sleep freezes. Expected given that support is new and KMS considered experimental.Last edited by abu_shawarib; 19 April 2022, 01:12 AM.
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