Originally posted by royce
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Lutris 0.5.10 Released With Steam Deck Support
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Originally posted by QwertyChouskie View PostI will mention, you can drag on any standard buttons in a GTK CSD app and it will drag the window. Not immediately obvious at first, but once you find out it's pretty useful.
Too bad most of Lutris' title bar is a search input field that can unfortunately not be used to drag the window ^^
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Originally posted by Mez' View PostWith an extension such as Unite on Gnome or an applet like Pixel Saver on Budgie, which are UI delicacies and proper standard design, the Gnome CSD titlebars become a huge waste of space.
CSDs are big vertical space eaters on laptops in general..
The CSD is much slimmer then the Window Control + Menu Bar + Quick Item Bar each of those classic "superior" apps have. Tl;dr: BS.
Originally posted by Mez' View PostPlus, you are wrong on the dragging. It happens very often than hitting and holding over a button in the CSD titlebar triggers an action instead of allowing us to drag the window.
Originally posted by Mez' View PostIn any case, even if you were right, it´s absolutely counter-intuitive and it´s a natural reaction to find an empty space to perform that action. Hence, it´s a design flaw for anyone with a bit of common sense.
Important for you, stay where you are, stay stuck in 1995, but stop complaining that the world around you moved on.Last edited by Alexmitter; 02 April 2022, 05:58 PM.
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Originally posted by Alexmitter View PostI do not know what toolkit that supposedly was but it can not be GTK, those buttons only act on release and a movement of the window terminates the action. You can not trigger a CSD button by that.
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Originally posted by Alexmitter View Post
Open any gnome app and measure its top controls in pixels, then open any KDE app and messure its top controls.
The CSD is much slimmer then the Window Control + Menu Bar + Quick Item Bar each of those classic "superior" apps have. Tl;dr: BS.
With the mentioned extension or applet, I have more vertical space than you to read actual content. CSDs prevent it from being even shorter, and for that they're a real pain.
Originally posted by Alexmitter View PostI do not know what toolkit that supposedly was but it can not be GTK, those buttons only act on release and a movement of the window terminates the action. You can not trigger a CSD button by that.
Originally posted by Alexmitter View PostIts a design flaw for everyone who has not progressed in computing since 1995.
Important for you, stay where you are, stay stuck in 1995, but stop complaining that the world around you moved on.
I could bet my paradigm is much more modern than yours, but I won't waste further time with close-minded bigots of your kind with zero tolerance for anything that is not how you do or what you use. For trolls of your kind, what you use is the single version of the truth, for the lack of ability to envision the world around.
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I use the lutris flatpak on Fedora Kinoite and I haven't had any issues once the dependent platform flatpaks are also installed. I had to add org.gnome.Platform.Compat.i386, after that it was fine. I didn't have to remount my system RW or layer any packages on my ostree either. Unless the immutability of SteamOS is significantly different to Silverblue/Kinoite, I cant see it being an issue
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Originally posted by Mez' View PostWith an extension such as Unite on Gnome or an applet like Pixel Saver on Budgie, which are UI delicacies and proper standard design, the Gnome CSD titlebars become a huge waste of space.
CSDs are big vertical space eaters on laptops in general.
Plus, you are wrong on the dragging. It happens very often than hitting and holding over a button in the CSD titlebar triggers an action instead of allowing us to drag the window.
In any case, even if you were right, it´s absolutely counter-intuitive and it´s a natural reaction to find an empty space to perform that action. Hence, it´s a design flaw for anyone with a bit of common sense.
Buttons are generating click event when they are released. Holding and dragging them is not supposed to generate action. Not following traditional metaphor is not design flaw ot without common sense. Sure not everybody likes it and that’s fine but it’s just preference, not common sense or something.
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Originally posted by dragon321 View Post
Just like menu bar and toolbar are „taking space”. CSD In GNOME is supposed to replace titlebar, menubar and toolbar, not just titlebar. Comparing CSD to only traditional titlebar doesn’t make any sense.
Originally posted by dragon321 View PostButtons are generating click event when they are released. Holding and dragging them is not supposed to generate action.
Originally posted by dragon321 View PostNot following traditional metaphor is not design flaw ot without common sense. Sure not everybody likes it and that’s fine but it’s just preference, not common sense or something.
While there are many metaphors in the Linux world, half of them not being "traditional" (I´m trying to think with your alleged terms) and some of them being much more modern than Gnome´s.
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Originally posted by Mez' View PostThat presupposition that it is not following traditional metaphor always makes me laugh, and I´m pretty sure it means in your head (let me guess) a supposed "Windows 95 metaphor" that you define every other DE than Gnome with, without the slightest nuance.- That particular design decision traces all the way back to the original release of MacOS in 1984... probably to Lisa OS in 1983, and possibly to the Xerox Alto if it has the relevant widgets in some screenshot I haven't seen... and then flowed forward as one of the things copied by imitators like pre-95 Windows, GEM, Amiga Workbench, BeOS, etc. (It's been a long time, though, and I've barely used GEM, Amiga Workbench, or BeOS, so I could be wrong on them.)
- KDE, GNOME 2.x, Xfce, LXDE, LXQt, and various loose applications and window managers all behave the same on that point, as do all the relevant web-based UI components I've personally used that aren't intended to troll the user... though I will admit it's been a while since I used anything but KDE or LXDE and I've never tried any EFL-based GUIs aside from from Terminology, where I'm not sure I had the opportunity to notice.
(Being able to drag a window by grabbing the menu bar was implemented by specific GTK themes originally developed by GNOME, and then got adopted more universally as an analogue to how Qt and GTK context menus will behave like Windows or MacOS context menus depending on whether you click-drag, but that's a particularly tame example, because you're still grabbing blank space. Click-dragging on the actual menu titles themselves does not begin a window drag.)
Last edited by ssokolow; 07 April 2022, 05:50 AM.
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Originally posted by Mez' View PostIt makes total sense to me when I have one or two more lines visible on the screen at once. I am talking about vertical space, hence it is definitely comparing apples to apples. Thus relevant.
Originally posted by Mez' View PostAnd yet it sometimes does. Either it´s a bug or some app didn´t implement it properly, I don´t care. The bottom line is it doesn´t work reliably.
Originally posted by Mez' View PostThat presupposition that it is not following traditional metaphor always makes me laugh, and I´m pretty sure it means in your head (let me guess) a supposed "Windows 95 metaphor" that you define every other DE than Gnome with, without the slightest nuance. Like every brainwashed Gnome users.
While there are many metaphors in the Linux world, half of them not being "traditional" (I´m trying to think with your alleged terms) and some of them being much more modern than Gnome´s.
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