Originally posted by muncrief
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Originally posted by Quackdoc View Post
see my reply aboveLast edited by muncrief; 02 March 2022, 06:41 PM.
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Originally posted by muncrief View Post
I was wondering that myself. I thought everything was open source and upstreaming was just a matter of timing. So that Valve would develop something and put it into Proton immediately, and regular Wine would incorporate it a few weeks or months later.
Can some knowledgeable poster let us know how the development of Proton and Wine are integrated or not integrated? I'm confused.
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Originally posted by QwertyChouskie View PostIs there any effort to upstreaming the work in VKD3D-Proton (similar how to many Proton changes get upstreamed into Wine) or are they pretty much fully separate libraries at this point?
Can some knowledgeable poster let us know how the development of Proton and Wine are integrated or not integrated? I'm confused.
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Originally posted by QwertyChouskie View PostIs there any effort to upstreaming the work in VKD3D-Proton (similar how to many Proton changes get upstreamed into Wine) or are they pretty much fully separate libraries at this point?
there is another distinction, vkd3d-proton houses a bunch of hacks that will never get accepted upstream that greatly help gaming performance. but can hurt conformance. which means this would actively be a bad think for wine to upstream. (as their goal is conformance) (Think of android emulation or early dolphin emulation where their are Emu and EMU-MMJ)
Originally posted by brucethemoose View Post
Oh yeah, I forgot about the Topaz stuff. IIRC the project its derived from, SRGAN, was based around CUDA/pytorch, and some of the other active derivatives (see this, this, and this) use ncnn/vulkan backends. I think you'd be better off using those kinda projects on linux, especially if you have a Nvidia GPU.
Open-source upscaling that actually uses adjacent frames is a bit behind VEAI, last time I checked. You don't necessarily want that though, as sometimes its better to leave the inter frame processing to less janky traditional filters.
but there are other examples but none that I remember, so maybe not good ones
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Originally posted by Quackdoc View Post
Off the top of my head, would be topaz labs VEAI. but thats all I can think of atm lol. but its a good one imo
Open-source upscaling that actually uses adjacent frames is a bit behind VEAI, last time I checked. You don't necessarily want that though, as sometimes its better to leave the inter frame processing to less janky traditional filters.Last edited by brucethemoose; 02 March 2022, 06:04 PM.
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Is there any effort to upstreaming the work in VKD3D-Proton (similar how to many Proton changes get upstreamed into Wine) or are they pretty much fully separate libraries at this point?
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Originally posted by brucethemoose View Post
Out of curiosity, which ones?
Test benches of DirectML I've seen have been disappointing, but I don't actually know of any user-facing apps that need it.
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Originally posted by Quackdoc View PostOne of the features I would like is DirectML. needed for a few compute programs that would be really nice to have
Test benches of DirectML I've seen have been disappointing, but I don't actually know of any user-facing apps that need it.
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