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  • L33F3R
    replied
    Originally posted by superppl View Post
    Maybe a guy is running XP with a fairly powerful card. I see no real reason to run Vista until there are some serious titles with proper DX10 support.

    I have a few questions, but they've already been asked.
    ahhh yes true say. But it looks like XP is going by the wayside with Win7 . I suppose the dx9 is also good for xbox360.

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  • superppl
    replied
    Originally posted by L33F3R View Post
    I have a question about the engine construction itself. Why is there d3d9 support when no d3d 9 card can run it? I have a 7950 and thats about the best dx9 card that was made. although thats relative to preference, it was certainly the last series nvidia made before DX10. After turning absolutely everything off i get ~30fps. Will you make optimizations on the future to support D3D9 speed mprovements or was it part of an evolutionary process?
    Maybe a guy is running XP with a fairly powerful card. I see no real reason to run Vista until there are some serious titles with proper DX10 support.

    I have a few questions, but they've already been asked.

    Leave a comment:


  • Setlec
    replied
    Originally posted by L33F3R View Post
    its questions like this that stop leadwerks engine from ever going to linux. The dev's over there think that everyone in the linux community wants everything for free.
    @L33F3R: hmmm, tbh i really think that is great that they have support for linux, and probably i'll buy an unigine engine based game for sure if the game has a linux version.

    16 Does the engine have capabilities for MMOGs?

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  • L33F3R
    replied
    Originally posted by Setlec View Post
    15 will you release this engine as open source as ID software does? after a couple of years of course...

    cheers
    its questions like this that stop leadwerks engine from ever going to linux. The dev's over there think that everyone in the linux community wants everything for free.

    I have a question about the engine construction itself. Why is there d3d9 support when no d3d 9 card can run it? I have a 7950 and thats about the best dx9 card that was made. although thats relative to preference, it was certainly the last series nvidia made before DX10. After turning absolutely everything off i get ~30fps. Will you make optimizations on the future to support D3D9 speed mprovements or was it part of an evolutionary process?
    Last edited by L33F3R; 30 April 2009, 06:27 PM.

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  • Setlec
    replied
    15 will you release this engine as open source as ID software does? after a couple of years of course...

    cheers

    Leave a comment:


  • MartjeB
    replied
    14 When will the first (commercial) game based on this engine be released?

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  • birdie
    replied
    I'd like to point Unigine developers to this thread.

    There's something very strange with your engine - it's sometimes CPU bound, sometimes GPU bound and correlation is really difficult to establish. Is there a bug in rendering?

    Leave a comment:


  • Svartalf
    replied
    13 Since it's unlikely there'll be an open version of Unigine Engine anytime soon, back to 11, will there be an inexpensive indie price point on the engine licensing?

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  • r0ck
    replied
    I got a bunch of questions:

    1. What kind of API for developers do you guys use/Can you load assets created with Blender into the engine?

    2. What scripting language do you use for Unigine?

    3. Are there interesting/promising commercial projects currently in development or negotiations for Unigine use?

    4. What do you guys think about the lack of interest in Linux gaming (with regards to how well games like World of Goo sell their Linux versions)?

    5. Is DirectX a necessity or just a lazy-mans platform? How did Unigine overcome specialized effects programming like that?

    6. How many people are working on Unigine at any time?

    7. Will you be providing developer guides for people that want to create games or applications with the Unigine engine?

    8. How much different (as an engine developer) is coding for Mac/Windows from coding for Linux? That's one of the most overused excuses from the dev community for NOT supplying Linux versions.

    9. Unigine 2.0 - Can I haz it now?

    10. Will the editor tools that are depicted on your website be shipped with the final engine and will they be cross-platform too?

    11. Full engine access and six months support is almost 25K$ (40K$ for source code access + 12 months support) doesn't that limit your market potential?

    12. Your "Indie" prices are virtually the same as the regular prices only that a larger part of the sum can be paid after an investor has stepped in. Do you plan on lowering the prices once Unigine is established a little more? I can hardly think of an Indie-dev that would sign up for a 40,000 Dollar engine. Also, doesn't that limit the potential of Unigine to be featured in "experimental" games?


    EDIT I took a look at their web page again and there they have some pricing info, rephrased the questions 11+12 accordingly. Old ones were:
    11. How much does fully licensed support for Unigine engine cost?

    12. Will there be an open version that costs nothing?
    Last edited by r0ck; 30 April 2009, 08:34 AM.

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  • L33F3R
    replied
    i have a good 1

    where is my phoronix discount?

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