Originally posted by Dragonlord
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A Battle For Good Open-Source Game Graphics?
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Originally posted by Irritant View PostNobody is saying you can't criticize. Criticism is what allows developers myself to improve their products. Of course there is also the social grace and tact that allows such criticism to be constructive rather than destructive.
So if there are bugs that you are finding, or design flaws, it would be helpful to developers to know specifically what you need in order to develop your game on the engine. Just saying "I'm sick of FPS and this engine is "inflexible"" is useless to a developer.
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Originally posted by Dragonlord View PostIf criticizing sub-par design and bugs in software is considered "insulting" then we should all go back using Windows and living in stagnation and bugs hell. Seriously get your head out of your ass there. More I don't have to say to this crap post of yours.
So if there are bugs that you are finding, or design flaws, it would be helpful to developers to know specifically what you need in order to develop your game on the engine. Just saying "I'm sick of FPS and this engine is "inflexible"" is useless to a developer.
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Originally posted by Irritant View PostForget about using commercial engines. People making FOSS games are generally doing this as a hobbby, and aren't going to spend half a million dollars(or even 5000 dollars) to use a AAA, AA, or A engine.
As I said before, FOSS game creation is most often a hobby, and a labor of love. If I had half a million to blow on licensing the UT3 engine, I wouldn't do it. Where would the fun for ME be in that?
P.S. Some people think quality of a game is measured by number of players... More people may prefer Looney Tunes music over Mozart and does it mean LT music is better? I prefer more ambitious games and more ambitious films like Pulp Fiction over Too Mad Too Stupid. If someone still doesn't know how much more ambitious some PC games are he must be an idiot.
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Originally posted by Irritant View PostI'm not sure if you understood me. I didn't say "funny" as in humorous, I said "fun" as in it gives me pleasure to work on it. I would also request that you cease with the insulting dialog(as in referring to something as being "badly designed"). I won't continue any discussion here if the insults continue, and I think it's in the best interest of the non-developers to show a little courtesy when they are requesting of the developers.
These engines are not nearly as inflexible as you think. I've seen a variety of game types created from them that are not FPS.
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Originally posted by 0.1. View PostFOSS games need artists, but they would need them less if these projects were using free license for their artworks, not only for their engine.
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Actually Homeworld is being ported to the Pandora at the moment ... so developemt is hardly halted and you aren't stopped from fixing proglems with it
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FOSS games need artists, but they would need them less if these projects were using free license for their artworks, not only for their engine.
There are a few repositories with open assets : some are public domain, some others BSD, GPL, ... and Creative Commons by & by-sa.
Keeping in mind the more your license is restrictive, the less it will be compatible with existing projects, this is why some Creative Commons clauses (the ones which make it non-free) can be annoying.
If artists are planning to help FOSS gaming community, they should seriously consider adopting a very free license, see no license at all (i.e: public domain). Or eventually release work under several licenses.
Freegamedev already did some quite good job for that : http://wiki.freegamedev.net/index.ph...udio_resources
My 2 cents.
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Originally posted by Dragonlord View PostHaving a badly designed game engine is not funny at all. This is what keeps Linux games back right now since those who could do something great are blocked by the existing engines right now. Linux gaming won't pick off using one-shot FPS-aligned engines as we have right now. It simply can't because FPS games are just a tiny part of all possible games. And with inflexible engines everybody has to reinvent the wheel and as a hobby most of the capable people don't have the time for that.
These engines are not nearly as inflexible as you think. I've seen a variety of game types created from them that are not FPS.
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Having a badly designed game engine is not funny at all. This is what keeps Linux games back right now since those who could do something great are blocked by the existing engines right now. Linux gaming won't pick off using one-shot FPS-aligned engines as we have right now. It simply can't because FPS games are just a tiny part of all possible games. And with inflexible engines everybody has to reinvent the wheel and as a hobby most of the capable people don't have the time for that.
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