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Halloween The new nightmare - the first playable release for Linux x86-64!

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  • Halloween The new nightmare - the first playable release for Linux x86-64!

    Hi

    This is amazing! You can download a first playable version of Halloween: The new nightmare for Linux.
    Initially, Farox was able to build this game on Linux x86-64, and he also fixed the issue with loading the TGA images.
    Pocak100 solved many other issues that you can see below:

    - Turn on automatic mipmap generation
    - Add CMake as an alternative build method
    - Enable window
    - Let's show what we draw in the window
    - Let us interact with the menu
    - Don't skip the splash screen
    - Fix console buffer overflow
    - Reenable keyboard
    - Load jpeg files using libjpeg-turbo
    - Plug memory leak
    - Don't delete textures in UnloadMap(), since we never reload them
    - Nasty workaround to keep the mouse within the game window
    - Grab all input while ingame
    - Restore labels in the controls menu
    - Rectify confusion between color and depth buffer bit depths
    - Plug another leak
    - Fix some minor buffer overflows
    - We're not using GLU anymore

    I would like to remind you that the commercial version was published for Linux in 2003, and now you can play it for free:

    https://github.com/brizzly/Halloween3D

    You
    can see how this game looks like in this video:

    https://www.youtube.com/watch?v=NV0X2O-RyTU
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