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Steam On Linux Continues Hovering Around The 1% Mark

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  • #11
    Originally posted by wertigon View Post

    Read: CPU = Threads (or is it cores?) - yes, confusing. Agree this should be either model or # of cores/threads as these days, multi-CPU systems are pretty much reserved for mainframes.

    As for 64 CPUs, I interpret that as someone has a 3990X and loves it
    I know and I agree; just having a bit of a jest since tildearrow pointed it out.

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    • #12
      It will be hard to get higher without reliable Easy Anti-Cheat and BattleEye support. While they are stupid placebos vs. less intrusive solutions, lots of games that are played a lot require them. Also D3D12 games still need compatibility improvements. While a lot of them quickly work fine, others remain broken for too long.

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      • #13
        Originally posted by coder111 View Post
        Well, I for one tend to buy my games on GOG, and play them using Lutris/Wine if no Linux native versions are available. It's somewhat hit and miss, but I'm not paying for DRM...
        Not all games on Steam have DRM. The real problem is you can't know by advance.

        But it easy to test : just copy a game folder from Steam and try to launch it when Steam is shutdown. If it works : no DRM, if not : DRM.

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        • #14
          Originally posted by aufkrawall View Post
          It will be hard to get higher without reliable Easy Anti-Cheat and BattleEye support. While they are stupid placebos vs. less intrusive solutions, lots of games that are played a lot require them. Also D3D12 games still need compatibility improvements. While a lot of them quickly work fine, others remain broken for too long.
          My hope is Steam Deck is succesful and pushes developers away from DX12 and towards Vulkan and we will hopefully see less of these issues in future.

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          • #15
            Obviously, this monthly Linux tracking will get more exciting (or depressing) starting in early 2022 with the Steam Deck.

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            • #16
              Originally posted by coder111 View Post
              Well, I for one tend to buy my games on GOG, and play them using Lutris/Wine if no Linux native versions are available. It's somewhat hit and miss, but I'm not paying for DRM...
              If a game developer doesn't require a DRM solution, Steam does not add one.

              GOG does not support Linux.

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              • #17
                Personally I have switched to using GeForce NOW. But it kinda sucks that I now count as a Windows machine in the Steam statistics

                For some reason it must be feasible for Nvidia to run everything on Windows..

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                • #18
                  Originally posted by vb_linux View Post

                  If a game developer doesn't require a DRM solution, Steam does not add one.

                  GOG does not support Linux.
                  GOG sells Linux games. I don't want to use their client and didn't do so on Windows either so for me they do support LInux.

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                  • #19
                    Originally posted by tildearrow View Post

                    Mainframe Gaming - 16 motherboards with 4 CPUs each

                    Just kidding ;p
                    If someone wants to game on the supercomputer at Oak Ridge, they are welcome to. They will probably go to prison, but they are welcome to.

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                    • #20
                      Originally posted by Nibel View Post

                      Not all games on Steam have DRM. The real problem is you can't know by advance.

                      But it easy to test : just copy a game folder from Steam and try to launch it when Steam is shutdown. If it works : no DRM, if not : DRM.
                      That and, if the developer decides to add DRM in an update, Steam won't guarantee you access to re-download a pre-DRM version.

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