Announcement

Collapse
No announcement yet.

Ogre 13 Open-Source Game Engine Released

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Ogre 13 Open-Source Game Engine Released

    Phoronix: Ogre 13 Open-Source Game Engine Released

    Besides the very successful Godot game engine and the up and coming O3DE, Ogre continues progressing as another useful open-source game engine. Out this weekend is Ogre 13.0 as the project switches up its versioning scheme...

    https://www.phoronix.com/scan.php?pa...re-13-Released

  • #2
    Yep, the name O3DE sounds so much like OGRE...
    Last edited by tildearrow; 14 August 2021, 03:32 PM. Reason: fix

    Comment


    • #3
      Originally posted by tildearrow View Post
      Yep, the name OGRE sounds so much like O3DE...
      OGRE starts development in 2005. O3DE is is from 2021. So O3DE sounds like OGRE not the other way over.

      https://en.wikipedia.org/wiki/List_of_game_engines Really there are not that many game engines. Some ways it lazyiness to end up with a close name on O3DE part.
      Last edited by oiaohm; 14 August 2021, 03:31 PM.

      Comment


      • #4
        Seems like a pretty cool engine despite that it doesn't seem to have support for DirectX 12 or Vulkan.

        Too bad there are no free open source software games using this engine.

        Comment


        • #5
          Originally posted by uid313 View Post
          Seems like a pretty cool engine despite that it doesn't seem to have support for DirectX 12 or Vulkan.

          Too bad there are no free open source software games using this engine.
          https://www.ogre3d.org/tag/vulkan There was attempt to vulkan backend.

          Comment


          • #6
            OGRE is more of a rendering engine with extras rather than a full-fledged game engine. They even market themselves as so.

            Originally posted by uid313 View Post
            Too bad there are no free open source software games using this engine.
            There are many, but there's one that immediately comes to my mind -- OpenMW (Morrowind). Well, OpenMW itself is free but you'll still have to pay for the original MW assets it uses. The main project itself switched to OpenSceneGraph few years ago but there's a old fork by cc9cii that (still uses OGRE and) has set its goal to become the open source engine for all Bethesda games since Morrowind (inc. Fallout and newer TES games). He hasn't push there for more than a year now but he's still working on it.

            Originally posted by oiaohm View Post
            There was attempt to vulkan backend.
            And there still is. They can't seem to make up their minds whether they want to slowly push OGRE as a one project (thus 1.x) or old but main branch and OGRE-next (2.x) separately.

            Comment


            • #7
              A Phoronix benchmark would be gl: ogre old vs ogre new vs urho3d vs irrlicht vs godot

              Comment


              • #8
                Originally posted by oiaohm View Post
                Really there are not that many game engines. Some ways it lazyiness to end up with a close name on O3DE part.
                Is it a joke?? There are so many many many many game engines. And not even half of them is listed in this already big list like the project dependent ones..

                Comment


                • #9
                  Originally posted by rmfx View Post
                  Is it a joke?? There are so many many many many game engines. And not even half of them is listed in this already big list like the project dependent ones..
                  I should have been more correct. There are not that many license able game engines. That list on wikipedia are almost 100 percent of all game engines you can license either as open source or pay money to use. The project dependant ones you cannot license it does not really matter if they have a duplicate name as another one. Now for engines you could end up having to compare for what one you are going to license instead of writing your own duplicate naming does cause problems from time to time.

                  Comment

                  Working...
                  X