Originally posted by Teggs
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DXVK-Native Sees First Release For Easing Direct3D-To-Vulkan Game Porting On Linux
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Originally posted by set135
As far a revenue goes, the most recent numbers I have seen were an estimate of mobile gaming pulling in $120 billion this year, up 20% from the year before and 1.5x the combined console, pc, mac and handheld market. Mobile has the most users, the lowest barrier to entry, and its gaming population is growing faster than the other platforms. That is where the money is.
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Originally posted by Teggs View PostFrom what has been seen, a poor Vulkan or DX12 implementation may perform below DirectX11 levels, but a decent implementation, for a game which did not target Vulkan during development, is much work. Is the idea, from a devs standpoint, that DXVK-Native will hit parity with even less effort than a poor port? 'I might be willing to build my game for Linux but I don't want to redo the rendering'?
I read a while back that Gallium Nine was split from Wine. Can it also be used without Wine?
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Originally posted by Teggs View PostFrom what has been seen, a poor Vulkan or DX12 implementation may perform below DirectX11 levels, but a decent implementation, for a game which did not target Vulkan during development, is much work. Is the idea, from a devs standpoint, that DXVK-Native will hit parity with even less effort than a poor port? 'I might be willing to build my game for Linux but I don't want to redo the rendering'?
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Originally posted by flashmozzg View Post
With working VK drivers it's not even a drop...
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Originally posted by xcom View PostNative DXVK is usally faster than DXVK + Wine, or the same?
wine plus DXVK, will be much faster than a crappy port, but a good port should be faster. Again it probably won't be all that much faster though.
The biggest consideration is having a native port should be way less buggy, assuming the portis any decent
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Originally posted by Teggs View PostIs the idea, from a devs standpoint, that DXVK-Native will hit parity with even less effort than a poor port? 'I might be willing to build my game for Linux but I don't want to redo the rendering'?
Well, sort-of: it has nothing to do with "hitting parity", it's *entirely* about pushing your last sentence from a 0.1% chance to a 0.2% one.
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90% of Win games is still using D3D, deal with it, or we will again in era PPC Linux gaming. I have such old Mac machine ,there is 10 or so big games and nothing. Some wrappers or translation is only solution and would be at least for next 3 years, if i project best possible Linux future friedly scenario. Android its not relevant for big hames, there is not hw for it,Nvidia tried to port few big older titles with Shield and it was big failure, wery small sales.. and even Android os is not ready, lots stuttering.
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