Originally posted by orzel
View Post
Announcement
Collapse
No announcement yet.
DXVK-Native Sees First Release For Easing Direct3D-To-Vulkan Game Porting On Linux
Collapse
X
-
Originally posted by orzel View PostI didn't understant anything in the article. I think the point is that DXVK-Native is somehow related to DXVK though different. But I didn't understand the difference. And i know what vulkan, direct3D and such are.
There are platform differences here. DXVK-native may be important with wine hangover project in future.
Vulkan and opengl do have platform unique things. Like there are places where NT Objects are used under windows yet the same functionality on Linux is done by file handle. Lot ways the differences between DXVK-Native and DXVK are the same kind of things as the difference between opengl on Linux and opengl on windows as in they are at core basically the same thing just with the difference for platform. Wine it self is not 100% overhead free. So for some games for valve going DXVK-native might be the difference between the game working great on the steam deck and being questionable on the steam deck.
- Likes 7
Comment
-
Originally posted by orzel View PostI didn't understant anything in the article. I think the point is that DXVK-Native is somehow related to DXVK though different. But I didn't understand the difference. And i know what vulkan, direct3D and such are.
"DXVK Native is a port of DXVK to Linux which allows it to be used natively without Wine."
- Likes 10
Comment
-
Originally posted by rabcor View Post
Android, drop in the bucket he says...
I think, for many studios the logic is simple: PS5 and Xbox are necessary by default. That means whatever API Sony uses and DirectX. Once DirectX is up and running, there is no need for Vulkan on the PC since it is dominated by Windows. All other platforms are afterthoughts. Vulkans main problem IMHO is that it does not cover the consoles.Last edited by GruenSein; 11 August 2021, 01:44 PM.
- Likes 2
Comment
-
Originally posted by skeevy420 View PostWith new stuff, sure, totally with you, but there are more use-cases like porting older stuff where Vulkan didn't exist when it was created so we need DirectXYZ to Vulkan layers. I imagine this is for games in that grey zone that still have their sources laying around somewhere. For games where they could support Linux if they didn't have to to recode it for Vulkan
Originally posted by geearf View PostYou use DXVK in Windows or in Wine, whereas you use DXVK-Native in straight Linux.
- Likes 4
Comment
-
Originally posted by orzel View PostI didn't understant anything in the article. I think the point is that DXVK-Native is somehow related to DXVK though different. But I didn't understand the difference. And i know what vulkan, direct3D and such are.
Comment
-
Originally posted by ssokolow View PostThink of it like winelib. It lets you make minimal modifications to your code which calls a Microsoft API and then compile the result to a native ELF binary rather than an EXE loaded through Wine's PE loader.
Comment
-
too bad that this will only result in devs avoiding vulkan with all their might
i wonder if game devs in general are incapable of migrating their engine to vulkan.
for one of the game that i play, devs announce, after probably 10 years from launch, that they will upgrade their engine from dx9 to.....dx11. at this point i really wonder if these devs are unable to think out of dx "standards"
Comment
-
Originally posted by rmfx View PostModern games engines all support Vulkan.
First question is why using DX in the first place then wrappers after, when you can just use the best API that’s crossplatform ?
- Likes 2
Comment
-
From what has been seen, a poor Vulkan or DX12 implementation may perform below DirectX11 levels, but a decent implementation, for a game which did not target Vulkan during development, is much work. Is the idea, from a devs standpoint, that DXVK-Native will hit parity with even less effort than a poor port? 'I might be willing to build my game for Linux but I don't want to redo the rendering'?
Originally posted by andrei_me View Post
First sentence in the git project explains succinctly:
"DXVK Native is a port of DXVK to Linux which allows it to be used natively without Wine."
Comment
Comment