Originally posted by tulcod
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Originally posted by tulcod
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Originally posted by curaga
With Mesa 7.2, it was possible to run the menu from XreaL, and hang when going in game.
With Mesa 7.4, the menu hangs.
As far as we (#xreal dwellers) know the software render path of Mesa works, but Intel drivers have bugs still.
Originally posted by Dragonlord
The engine is in development still, but is nearing feature-completion. However, its main problem is that the XreaL project currently has no artists. It has been an almost solo effort - so this is quite an achievement.
P.S. Hint, If you are an artist, and need something to do, head over to #xreal, and Tr3B will have his mile-long scroll art TODO list.
EDIT: Noticed the article missed that XreaL supports skeletal animation, something that none of the popular opensource FPS games implement (there's MD4 support in ioquake3, but I do not believe its been utilised much). This would be crucial if one wanted to implement ragdoll physics. However, realistic physics hasn't been a goal of the engine, as XreaL has a tendency towards Quake3 style gameplay. However, I'm sure modders would be welcome to add support for it.
EDIT2: Binaries are included in the SVN only for Windows. Linux binaries are not included and the chief development environment is on Linux. The sole reason is that there are a lot of windows gamers/modders/mappers who want to get started quickly, and setting up a build environment on Windows is darn difficult for non-programmers (and can be quite annoying for programmers too!). On linux is pretty much runnning scons builds the project, so its no problem.
EDIT3:
Originally posted by curaga
You can't fault an opensource game that faithfully implements the newest OpenGL spec because opensource drivers do not support the spec fully, or only provide partial support. In fact, you should be encouraged that an opensource game has managed it and before commercial games!
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