What is the reason that rdna is less profiting from it compared to rdna2?
Does nggc vertex grouping help out here?
BTW that sounds like a noob question is there any way to activate a hud fps counter with vkd3d in proton ? Like with DXVK_HUD=fps? I know there is mangohud out there but the compilation requirements always break my build libs dependencies (some classic i386.,.).
I have an AMD 5700XT so Navi10rdna1 and nggc+vertex grouping seems to make crowded market scenes less stuttery in Cyberpubk2077 but I can not check this without an fps counter...might be just placebo. Or frametimes and latency related.
Does nggc vertex grouping help out here?
BTW that sounds like a noob question is there any way to activate a hud fps counter with vkd3d in proton ? Like with DXVK_HUD=fps? I know there is mangohud out there but the compilation requirements always break my build libs dependencies (some classic i386.,.).
I have an AMD 5700XT so Navi10rdna1 and nggc+vertex grouping seems to make crowded market scenes less stuttery in Cyberpubk2077 but I can not check this without an fps counter...might be just placebo. Or frametimes and latency related.
Comment