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Linux Gaming Performance With Radeon Vulkan NGG Culling

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  • Venemo
    replied
    Originally posted by theriddick View Post
    Shrug, maybe it can promote less stuttering or minimal fps in games? or in certain unique cases where a game renders too much off scene due to bad design or bug? I known a few games that appeared to have that issue.
    It is beneficial in games that render a lot of primitives, where the fixed-function culling becomes a bottleneck. What this does is remove triangles in the shader so the fixed-function hardware has less work to do.

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  • TemplarGR
    replied
    This is going to be extremely useful for the Steam Deck console, since it runs games at 800p, the loss on quality won't be as pronounced.

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  • theriddick
    replied
    Shrug, maybe it can promote less stuttering or minimal fps in games? or in certain unique cases where a game renders too much off scene due to bad design or bug? I known a few games that appeared to have that issue.

    Leave a comment:


  • Linux Gaming Performance With Radeon Vulkan NGG Culling

    Phoronix: Linux Gaming Performance With Radeon Vulkan NGG Culling

    The newest performance optimization merged this week for Mesa's "RADV" Radeon Vulkan open-source driver is NGG culling for Navi 1x/2x graphics cards. NGG Culling "NGGC" isn't enabled by default at this time but can be easily activated and depending upon the software under test can provide some minor performance gains on top of all the other optimizations seen in recent times for RADV.

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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