I see some of you are missing the point. The idea behind this device is to be "handheld PC" capable of running AAA titles. Anything except x86 is not an option. RISC-V would be instant commercial failure since the only use case would be retro games emulation. ARM, on the other hand, would somewhat work only in a tandem with Android, so you could market it like a "Android Game Console", but it would not get a lot of traction, since everyone has a smartphone now and demand for something like Android "with game pads" is super niche. And no, Valve will not go ARM/RISCV/PPC for it in the future, not unless whole AAA game industry goes this route, because they do not have enough gaming IP and studios to push non-x86 gaming handheld via exclusive games like Nintendo does.
Anyway. Deck's hardware/software choices are very good in my mind. Only two shortcomings I could mention are: a) potential proton compatibility issues; b) 8 CUs of RNDA2 in near future potentially can be insufficient even for 720p in a case of AAAs. That's all basically.
Anyway. Deck's hardware/software choices are very good in my mind. Only two shortcomings I could mention are: a) potential proton compatibility issues; b) 8 CUs of RNDA2 in near future potentially can be insufficient even for 720p in a case of AAAs. That's all basically.
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