Weird dispute you have started people. We all know what NV solution was and what it is now and we all know for patents. The thing here is that Unreal Engine 4.19 and above have Temporal Upsampling activated by config file wile version 5 will use it by default. Temporal Upsampling is good but: A) It's not really better than other solutions, B) It's not more available than other solutions, C) It's not an exclusive technology and other engines have it.
No problem with a good TAAU implementation, the problem is how NV advertised this like supreme exclusive advantage and exclusive reason to buy RTX Gpus. That's fraud from the start when they had nothing in version 1.0 till they got saved by TAAU in version 2.0.
After CAS was released i'm using it extensively (at 0.5 setting) on all my DXVK games via VKbasalt and by default with an export command in my environment file. This was the first time that i was happy that i paid a company in advance (buying a Polaris when they first came out). My money did go to a good cause. My old games like ACIII look better beyond the Ultra available option.
No problem with a good TAAU implementation, the problem is how NV advertised this like supreme exclusive advantage and exclusive reason to buy RTX Gpus. That's fraud from the start when they had nothing in version 1.0 till they got saved by TAAU in version 2.0.
After CAS was released i'm using it extensively (at 0.5 setting) on all my DXVK games via VKbasalt and by default with an export command in my environment file. This was the first time that i was happy that i paid a company in advance (buying a Polaris when they first came out). My money did go to a good cause. My old games like ACIII look better beyond the Ultra available option.
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