Originally posted by aufkrawall
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Valve's Dota 2 Adds AMD FidelityFX Super Resolution
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Originally posted by oiaohm View Post
Bad news Nvidia has taken out 50+ patents and one of them that got approved is exactly what you just wrote. Patent office is really useless at checking for the too obvious issue. Great fun if this end up with a patent troll.
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Originally posted by M@GOid View Post
You mean paid. AAA developing these days is complex and expensive enough without experimental proprietary features. Nvidia is famous for sending their minions to implement their stuff in selected, high profile titles.
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I tested that out of curiosity and it works pretty well. I run that game on Linux on 4K TV and at 90% I can barely see any difference while there's clearly an improvement when it comes to FPS. At 70% it start to look not so good, but I can only tell because I'm sitting close to the screen. Looking forward to see some games having this feature that I would actually play.
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Originally posted by oiaohm View Post
Bad news Nvidia has taken out 50+ patents and one of them that got approved is exactly what you just wrote. Patent office is really useless at checking for the too obvious issue. Great fun if this end up with a patent troll.
On the topic of FSR, I'm not impressed from what I saw, but it's OK-ish. The core issue here is that it doesn't really solve the problem of "bad/lazy developer", you can have a relatively good game with not so good graphic implementation, and you are basically at square one again, because if FSR/whatever is not implemented by developer, you have no reasonable option.
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Originally posted by leipero View Post
On the topic of FSR, I'm not impressed from what I saw, but it's OK-ish. The core issue here is that it doesn't really solve the problem of "bad/lazy developer", you can have a relatively good game with not so good graphic implementation, and you are basically at square one again, because if FSR/whatever is not implemented by developer, you have no reasonable option.
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Originally posted by unic0rn View PostSadly, lack of temporal component means it has no chance of competing with DLSS and will always look like shit quality-wise.
Not sure what they were thinking. Many games feature custom temporal antialiasing solutions that look better than this.
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Originally posted by cb88 View PostIBM's patent rate is vastly higher than Nvidia's measley 7338 patents... IBM has 150,000 patents. So... yeah they may have patented alot of ideas, but they aren't generating impregnable patent thickets.
When you are making a patent thicket you are not always using humans to generate the patent applications or defensive publications. For every individual ibm patent IBM does at least 10 defensive publications. IBM these days still uses the same patent thicket tech they developed decades ago but instead of spending the money on patents for the possible generated invalid they use defensive publications to restrict what other parties could invent/patent around what they have already patented.
Originally posted by leipero View PostNow that's nonsense really, you can't patent "using the previous frame and current frame to generate an upscaled frame" as cb88 explained, the reason is, it's not nvidia who used that method first, it is in use for a long time in image/frame algorithms AFAIK, so really, they can only patent their own specific implementation(s), there's basically infinite methods how you can approach that issue, 50 patents is meaningless. Plus, it really is a patent-trolling in order to gain "competitive advantage" and I'm sure there are laws against that as well, so if one find it worth to bother with it, one could potentially win and remove those patents..
Originally posted by leipero View PostOn the topic of FSR, I'm not impressed from what I saw, but it's OK-ish. The core issue here is that it doesn't really solve the problem of "bad/lazy developer", you can have a relatively good game with not so good graphic implementation, and you are basically at square one again, because if FSR/whatever is not implemented by developer, you have no reasonable option.
Of course FSR cannot make a game that looks garbage in native implementation at native support resultion look good. But a relatively good game with a relatively good engine making a relatively good render FSR in time may help with as the developers behind valve gamescope and wine work for wayland to have time to look over how usable FSR is to them.
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