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CS:GO Trust Factor Fixed For Linux Gamers With Mesa Drivers

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  • #11
    Originally posted by jntesteves View Post

    I don't see all the cheaters flocking to Linux to unravel all the cheating power you talk about. They don't need to. Cheating on PC is easy, period. If Valve cared that much, they would be working on a console-like closed platform.

    There are better ways to counter cheating, and they are constantly working on it. It's easy to behaviorally identify cheaters. Cheaters are customers like everyone else and there's no reason why they shouldn't be allowed to play, as long as they are only matched with other cheaters all is fine.

    I don't even know why I'm answering a known notorious troll, though.
    Really?

    You must have been living under the rock. Cheating in CSGO is blatant and rampant even on VAC secure servers and then we have this:



    Also make sure you've paid https://www.reddit.com/r/VACsucks/ a visit. Will open your eyes. There's lots of low-quality posts in it and baseless accusations but many are very truthful, e.g. https://www.reddit.com/r/VACsucks/co...icheat_system/

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    • #12
      Originally posted by birdie View Post
      If I were Valve, I'd never allow Linux gamers on official servers, period.
      You are a Windows elitist confirmed. And yet you say this:

      Originally posted by birdie View Post
      Also, I've never shilled for any corporation, so please gently bugger off.
      This seems like it if you only want Windows gamers on their servers.

      No more birdie-ing around from this point onward.

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      • #13
        Originally posted by birdie View Post
        Linux will most likely forever remain a third class platform for esports because there's no way you can verify the integrity of the system unless you've created it yourself, e.g. SteamMachine which has long been deprecated. In Linux it's far too easy to make any modifications to the system without your game knowing anything about them. Not that the Linux community cares about this one bit.

        In Windows/Mac OS there's a central signing authority, the companies behind them, so you can at least have some semblance of a pristine system when you're booting with UEFI enabled and there are no 3d party MOK keys installed.

        In Linux? Do anything you want. Change the kernel, glibc, recompile Mesa, alter shaders, game assets and code - this all can be done without any traces.

        If I were Valve, I'd never allow Linux gamers on official servers, period.
        this seems like a troll, but I'll bite.

        Wouldn't all the effort to sandbox linux apps, and even valve's own sandbox technology make Linux a better platform. The sandbox essentially making it a very verifiable system?

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        • #14
          Originally posted by Grim85 View Post

          this seems like a troll, but I'll bite.

          Wouldn't all the effort to sandbox linux apps, and even valve's own sandbox technology make Linux a better platform. The sandbox essentially making it a very verifiable system?
          The issue is that Linux grants the computer's owner more sovereignty over what they paid for, allowing them more power to hook in and virtualize at a level below the sandbox.

          That's why things like Intel ME and AMD PSP are so evil. They're essentially doing an end-run around that by building a hypervisor into the CPU and not giving the owner of the hardware access to the root domain.
          Last edited by ssokolow; 20 May 2021, 10:33 PM.

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          • #15
            Originally posted by birdie View Post
            If I were Valve, I'd never allow Linux gamers on official servers, period.
            Haha, how to start a fight on a Linux forum...

            Originally posted by aufkrawall View Post
            Why the heck is this still GL and not Vulkan with proper multi threading +optimized input lag?
            It's an older game on the older Source 1 engine. If Valve ports it over to the newer Source 2 engine (which runs Half Life Alyx) then native Vulkan support will be there. Recently we have also some they did bring Vulkan to the Source 1 engine using wrappers on Portal 2, not as good as the Source 2 implementation but faster than OpenGL.
            Last edited by humbug; 21 May 2021, 10:13 AM.

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            • #16
              Originally posted by aufkrawall View Post
              Why the heck is this still GL and not Vulkan with proper multi threading +optimized input lag?
              While I agree they're working slowly; they have to be careful with porting CSGO, since they'd need to abondon the Havok physics engine for a new custom one. They need to preserve grenade throws and other highly precise physics things, or the pros won't switch.

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              • #17
                can someone email gaben about EAC too?

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                • #18
                  Valve has done a good job of making titles accessible to Linux users. I continued to be impressed by the improvements to Proton. I don't have as much time to play games but Streets of Rage 4 was last title I played with Proton and it was flawless. Even remote play worked perfectly.

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                  • #19
                    Originally posted by Nocifer View Post
                    Thank God you're not Valve then.
                    By the way, tell me birdie, is there anything at all that you like or at least find tolerable about Linux and the open source paradigm? Or would you rather we close up shop, go home and be content with our consoles and Windows and Mac OSes?
                    Agreeing with Birdie. For gaming Linux is pathetically subpar and if Linux really closed down shop, it wouldn't be felt. For non-Valve gamers anyway. Bringing up Arma 3 as an example. It does have Linux port, which is more than most games can brag about. But which hasn't seen updates for 2y, won't be seeing any in the future either (was experimental, guess unsuccessful). Linux server binaries do exist but are problematic - performance on Windows server binaries is far higher. Up to fairly recently didn't even have 64bit server binaries - which have extra kinks and issues compared to longer-existing 32bit binaries. Wanna run Arma 3 server? Run it on Windows.

                    I think last multiplayer non-Valve game I played on Linux was 'America's Army'. All 20+ years a go.

                    Separate issue is relative lack of computer-tuning, recording/streaming etc utilities gamers need. Utilities to fine tune your peripherals etc. Yeah, you can sort of jury-rig bunch of utilities to have similar functionality, theoretically. But fiddling with this shit each time some piece of the puzzle stops working, gets annoying quick. And that shit would happen because many of it touches low-level stuff close to hardware, APIs of which change a lot on Linux. You can expect something in your carefully juryrigged chain of utilities to fail after every fucking Linux update.

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                    • #20
                      Originally posted by jntesteves View Post

                      I don't see all the cheaters flocking to Linux to unravel all the cheating power you talk about. They don't need to. Cheating on PC is easy, period. If Valve cared that much, they would be working on a console-like closed platform.

                      There are better ways to counter cheating, and they are constantly working on it. It's easy to behaviorally identify cheaters. Cheaters are customers like everyone else and there's no reason why they shouldn't be allowed to play, as long as they are only matched with other cheaters all is fine.

                      I don't even know why I'm answering a known notorious troll, though.
                      Dunno, if you are speaking of experience or not. Cheating as an activity on Windows is easy only because subscription-based paid hacks the real cheaters develop and sell to the stupid, gullible and incomptetent. Developing of such cheats takes fair amount of knowledge and skill. Very few cheaters in game servers actually run hacks they authored themselves.

                      Linux would make creating your own cheats easier indeed, because options opening up for cheat developer are so many more. No certificate-based chains-of-trust etc. There's literally nothing antivirus engines could anchor into, everything and anything can be modified.

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