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CS:GO Trust Factor Fixed For Linux Gamers With Mesa Drivers

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  • #21
    Originally posted by aht0 View Post

    Wanna run any game server server? Run it on Windows.

    FTFY.

    Anybody who says that Linux gaming is awesome and then point the number of crap workarounds, command-line modifications and Mesa issues needed just to launch the game are talking out of their asses.

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    • #22
      Originally posted by tildearrow View Post

      You are a Windows elitist confirmed. And yet you say this:



      This seems like it if you only want Windows gamers on their servers.

      No more birdie-ing around from this point onward.
      Better a Windows elitist than a blind Linux frog in the well in denial.

      Typical Linux user: Demand that goodies on Windows platform be ported or made available to Linux, refuses to reciprocate.

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      • #23
        Originally posted by tildearrow View Post
        You are a Windows elitist confirmed. And yet you say this:
        That's rather quick labeling from your part. Like instant "racist" far-lefties would throw in your face when you happen to indicate your opinion runs contrary to their particular prejudices.

        Thing is, Linux is awesome for certain uses. Linux for web servers - sure, for bunch of databases - sure. Firewalls - not really but beats Windows Firewall hands-down (I like BSD 'pf' better, conf is far more human-readable), Linux embedded - hell yes! But gaming in particular isn't "it". You use what works best, what you feel most convenient with and/or what gets most support from vendor.. et cetera. That would make you "realist".

        You become "elitist" when you are convinced something is superior for particular use case while it's really not. But you'd still keep trying to use it despite bunch of problems - which are not existing on "competitive platforms". While announcing your opinion of it's supposed superiority far and wide. Elitists would also try to show "competitive" things in as bad light as possible constantly spreading all sorts of FUD.

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        • #24
          Originally posted by aht0 View Post

          Dunno, if you are speaking of experience or not. Cheating as an activity on Windows is easy only because subscription-based paid hacks the real cheaters develop and sell to the stupid, gullible and incomptetent. Developing of such cheats takes fair amount of knowledge and skill. Very few cheaters in game servers actually run hacks they authored themselves.

          Linux would make creating your own cheats easier indeed, because options opening up for cheat developer are so many more. No certificate-based chains-of-trust etc. There's literally nothing antivirus engines could anchor into, everything and anything can be modified.
          REing isn't really hard, the tooling is so advanced. Once I wanted to do some hacking on Windows AMD drivers, I was shocked at just how easy it was, despite being digitally signed and all that. But indeed, it is an extra barrier to entry. But consider that to do the same on Linux or anywhere else you already need the programming skill set that's much more demanding, and that extra step looks rather small, given how mature the tooling currently is. The same thing is true on Linux, most users will be only buying or somehow getting the cheats. Only "hackers" can make the cheats.

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          • #25
            Originally posted by jntesteves View Post

            REing isn't really hard, the tooling is so advanced. Once I wanted to do some hacking on Windows AMD drivers, I was shocked at just how easy it was, despite being digitally signed and all that. But indeed, it is an extra barrier to entry. But consider that to do the same on Linux or anywhere else you already need the programming skill set that's much more demanding, and that extra step looks rather small, given how mature the tooling currently is. The same thing is true on Linux, most users will be only buying or somehow getting the cheats. Only "hackers" can make the cheats.
            Hmm.. thought. How hard would it be to unravel DRM (like Widevine) by using such tools?

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            • #26
              Originally posted by aht0 View Post

              Hmm.. thought. How hard would it be to unravel DRM (like Widevine) by using such tools?
              I wouldn't be surprised if it does something similar to BluRay decoding, where the secret sauce is handled in the Intel ME or AMD PSP core at Ring -3 to prevent exactly that.

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