I commented on this already on another place so I make it short: Huge pile of shit. Another hype-bubble to burst in the face of the people. On a LAN this is barely possible ( anybody who did Video Streaming knows what I talk about ). Furthermore to get this data across the wire you had to compress it a big time. So a small resolution and all riddled with compression artifacts? That's not gaming, that's a joke.
As mentioned, the solution looks different... and Cloud-Computing is not part of it
EDIT: Oh and another fine one. Somebody hates game XYZ... let's go and DDoS the servers. Whoops... nobody in the world can play the game anymore. Old rule of system maintenance: POF... Point Of Failure. If all goes through one bottle neck it requires only this bottle neck to break down and your entire system breaks down.
As mentioned, the solution looks different... and Cloud-Computing is not part of it
EDIT: Oh and another fine one. Somebody hates game XYZ... let's go and DDoS the servers. Whoops... nobody in the world can play the game anymore. Old rule of system maintenance: POF... Point Of Failure. If all goes through one bottle neck it requires only this bottle neck to break down and your entire system breaks down.
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