Does anyone care about this anymore, really? A majority of desktop Linux users don't even use Steam.
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Steam On Linux Ends Q1'2021 Still Below 1% Marketshare
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Originally posted by Mike Frett View PostA majority of desktop Linux users don't even use Steam.
More importantly, they will take one look at the Steam figures and ascertain whether Linux is a worthwhile platform to support from a monetisation point of view. So if we can get a good "Steam Score", it will temp the rest of the industry to follow in terms of tools and software.Last edited by kpedersen; 02 April 2021, 07:42 AM.
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The GOL trends page was updated to show it over time: https://www.gamingonlinux.com/steam-tracker/
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Originally posted by Quackdoc View PostStill no surprise sadly. most multiplayer games still wont play nice, and as such most people wont bother switching
Originally posted by TemplarGR View Post
Who says that? Linux is not all things open source, and open source is not just about Linux. DRM is fine for Linux if it helps bringing more content here. Not everyone can make money on open source and "free stuff".
Originally posted by birdie View Post...
Originally posted by Mez' View PostExactly. I only buy Linux compatible games though, to reward editors for taking Linux into account in the initial development. Not those who expect Proton to do their job.
Now, onto numbers.
When Valve made Steam available for Linux, it's because they saw a financial interest. Might have been Steam machines and Steam OS, sure, but not only.
If you keep in mind the steady Linux market share (if we can trust surveys) and the growing Steam market penetration in general, it means the Linux user base has increased and I suppose it brings more revenues than 6-7 years ago. It was already interesting enough financially when they started or they would have pulled the plug, so it can only be more interesting these days.
TL;DR and also that's why Valve are not pushing Linux aggressively: 1, because they won't do so until the product is absolutely ready for mass consumption (i.e. works in 99% of situations while requiring zero manual configuration by the user), and 2, because what they're eventually looking to push to the masses isn't Linux itself but a new, as of now undisclosed product that will be based on the Linux stack/OS. So from Valve's perspective, Linux absolutely makes financial sense.
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Originally posted by fafreeman View PostI don't mean to discount people overseas in Asia, but one thing to note is Steam's hardware results also include Asia. Linux isn't really "big" in Asia.]
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Originally posted by Nocifer View Post
This. People (especially former gamers of the 90s/00s who've grown older) don't seem to understand that nowadays gaming isn't single player adventure games and RPGs, gaming is either casual gaming on the smartphone or multiplayer competitive FPS/action games. The former case has nothing to do with Linux, and the latter has everything to do with anti-cheat. So as long as the various anti-cheat "solutions" don't work on Linux, people won't even consider switching to Linux (not that there are many people that would consider switching to Linux anyway), even if everything else was absolutely 100% perfect in the Linux world (which of course it isn't).
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