Originally posted by all3f0r1
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Godot 4.0 Game Engine Seeing Many Exciting CPU / GPU Optimizations
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I feel like Godot 4.0 is going to be an entirely different engine than we were used to with Godot 3.x.
Someone please enlighten me, how is Juan even able to keep up that pace? The guy is a machine.
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Godot 4.0 Game Engine Seeing Many Exciting CPU / GPU Optimizations
Phoronix: Godot 4.0 Game Engine Seeing Many Exciting CPU / GPU Optimizations
On top of Godot 4.0 having a Vulkan renderer, native Wayland bits, and other graphics improvements, it's also seeing significant CPU and GPU optimizations...
http://www.phoronix.com/scan.php?pag...-OptimizationsTags: None
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