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VKD3D-Proton Begins Working On DirectX 12 Ray-Tracing Atop Vulkan

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  • VKD3D-Proton Begins Working On DirectX 12 Ray-Tracing Atop Vulkan

    Phoronix: VKD3D-Proton Begins Working On DirectX 12 Ray-Tracing Atop Vulkan

    Those working on VKD3D-Proton as the Direct3D 12 implementation atop the Vulkan API are beginning to work on DirectX Ray-Tracing support but it isn't yet ready for gamers...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Does radv support ray tracing extensions already?

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    • #3
      this will require shaders interlock to work right ?

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      • #4
        Originally posted by Aryma View Post
        this will require shaders interlock to work right ?
        no, and phoronix makes me enter 5 characters minimum so bleep blop boop doop scoop doop woop gloop

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        • #5
          Originally posted by JoshuaAshton View Post
          phoronix makes me enter 5 characters minimum so bleep blop boop doop scoop doop woop gloop
          Or "Klaatu barada nikto!"

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          • #6
            Wolfenstein Yougblood uses NV Vulkan rt extension. It is not DXR. RT of it works via Proton on Nvidia gpu's.

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            • #7
              Originally posted by shmerl View Post

              Or "Klaatu barada nikto!"
              As long as you dont "Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle." Oh fuck...

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              • #8
                Nice! They are moving right along. Without Valve, probably would have been many years.

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                • #9
                  But please release RT after prices on the 6900 got reasonable or I will hate myself

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                  • #10
                    https://gitlab.freedesktop.org/mesa/mesa/-/issues/3709 anv: Land support for VK_KHR_ray_tracing

                    So it is being worked on intel thus far, waiting on Amd.


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