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VKD3D-Proton Begins Working On DirectX 12 Ray-Tracing Atop Vulkan

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  • VKD3D-Proton Begins Working On DirectX 12 Ray-Tracing Atop Vulkan

    Phoronix: VKD3D-Proton Begins Working On DirectX 12 Ray-Tracing Atop Vulkan

    Those working on VKD3D-Proton as the Direct3D 12 implementation atop the Vulkan API are beginning to work on DirectX Ray-Tracing support but it isn't yet ready for gamers...

    http://www.phoronix.com/scan.php?pag...ton-DXR-Begins

  • #2
    Does radv support ray tracing extensions already?

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    • #3
      this will require shaders interlock to work right ?

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      • #4
        Originally posted by Aryma View Post
        this will require shaders interlock to work right ?
        no, and phoronix makes me enter 5 characters minimum so bleep blop boop doop scoop doop woop gloop

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        • #5
          Originally posted by JoshuaAshton View Post
          phoronix makes me enter 5 characters minimum so bleep blop boop doop scoop doop woop gloop
          Or "Klaatu barada nikto!"

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          • #6
            Wolfenstein Yougblood uses NV Vulkan rt extension. It is not DXR. RT of it works via Proton on Nvidia gpu's.

            https://youtu.be/6ds4ROF9Xz8

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            • #7
              Originally posted by shmerl View Post

              Or "Klaatu barada nikto!"
              As long as you dont "Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle." Oh fuck...

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              • #8
                Nice! They are moving right along. Without Valve, probably would have been many years.

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                • #9
                  But please release RT after prices on the 6900 got reasonable or I will hate myself

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                  • #10
                    https://gitlab.freedesktop.org/mesa/mesa/-/issues/3709 anv: Land support for VK_KHR_ray_tracing

                    So it is being worked on intel thus far, waiting on Amd.


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