Originally posted by Volta
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Fedora's FESCo Approves Using DXVK As Their Default Wine Direct3D Back-End
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Originally posted by AndyChow View Post
Thank you for your personal insult. Still doesn't fix wayland, which requires xwayland, which just means wayland is a wrapper around Xorg. So actually wayland is a more complicated structure than Xorg. And when will you be able to use wayland without xwayland? That's not even in the roadmap anymore. Out of scope, too complicated.
But hey, keep drinking the kool-aid.
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Originally posted by Volta View Post
It does unlike your brain.
But hey, keep drinking the kool-aid.
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Originally posted by AndyChow View PostWine devs complained that DXVK was a waste of time. In the end, the proof is in the pudding. The people behind DXVK are visionaries.
I hope they work on a Xorg/Wayland replacement next.
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Originally posted by skeevy420 View Post
To wager a guess -- because gallium-nine only works for 2 out of 3 brands of GPUs and the 1 out of 3 that g-n doesn't work with is arguably the most popular GPU maker on the market.
FWIW -- I buy the other brand, but numbers are numbers and it makes sense for them, and any other distribution for that matter, to go the DXVK route because iit offers a setup that should work for everyone whereas gallium-nine is a lot more specific in its use and targeted graphics API.
If DXVK didn't exist I'd still like to see Nine as an option, but at this point i think DXVK is doing well enough it's a solid choice for everyone.
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Wine devs complained that DXVK was a waste of time. In the end, the proof is in the pudding. The people behind DXVK are visionaries.
I hope they work on a Xorg/Wayland replacement next.
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Originally posted by kiffmet View PostAt least for DX9 I would have hoped for gallium-nine as default. DXVK [d3d9] has bad performance in some games (i.e. everything Gamebryo engine: Fallout 3, NV; Oblivion, Skyrim non-SE) where it decides to have over 120 renderpasses indoors which drops FPS to 40 on a good PC. When wrapping the same games through dgVoodoo first, followed by DXVK [d3d11] the same scene only needs 18 renderpasses and does not have performance issues.
FWIW -- I buy the other brand, but numbers are numbers and it makes sense for them, and any other distribution for that matter, to go the DXVK route because iit offers a setup that should work for everyone whereas gallium-nine is a lot more specific in its use and targeted graphics API.
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