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Fedora's FESCo Approves Using DXVK As Their Default Wine Direct3D Back-End

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  • aufkrawall
    replied
    Gamebryo D3D9 runs fine with DXVK, perhaps your x32 build isn't compiled with mingw + dwarf2 exception patch.

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  • kiffmet
    replied
    At least for DX9 I would have hoped for gallium-nine as default. DXVK [d3d9] has bad performance in some games (i.e. everything Gamebryo engine: Fallout 3, NV; Oblivion, Skyrim non-SE) where it decides to have over 120 renderpasses indoors which drops FPS to 40 on a good PC. When wrapping the same games through dgVoodoo first, followed by DXVK [d3d11] the same scene only needs 18 renderpasses and does not have performance issues.

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  • Fedora's FESCo Approves Using DXVK As Their Default Wine Direct3D Back-End

    Phoronix: Fedora's FESCo Approves Using DXVK As Their Default Wine Direct3D Back-End

    Last month was the proposal for Fedora to make DXVK their default back-end for Direct3D 9/10/11 usage with their packaged Wine build rather than WineD3D. That's now been approved for Fedora 33!..

    http://www.phoronix.com/scan.php?pag...ault-Wine-DXVK
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