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Lutris Updated With D3D12 DLL Provided By VKD3D-Proton

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  • #21
    I can't believe I'm literally debating with people who think they can manage the project better than Alexandre Julliard in regards to Wine. It's literally his life work. He's been running this project from the start, and it's grown into 6 million lines of code. 27 years of coding, vs your experiences.

    Just to be clear, do you guys honestly believe you know more about how to manage Wine than him. You seriously think he shouldn't be running the project?

    If C++ is so beneficial to the project, you guys should be able to fork it, and quickly overtake the original project (given that neither Valve, Codeweavers nor transgaming did so, suggests that incompetence isn't the reason why it wasn't done). Sorry, I tend to suspect that the guy with 27 years of experience here is a bit more competent than you guys think (I also find it disrespectful that people here are suggesting he's an idiot).

    Also, I wouldn't call C an OOP language (it may support objects, but I wouldn't say it's an OOP language per say). But I only do programming as a hobby (and these days, only do crappy languages like Lua and Javascript, so what would i know?).
    Last edited by Auzy; 19 July 2020, 09:09 AM.

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    • #22
      Tried it with Anno 1800, now it can run in DX12 mode. But unfortunately it hangs after moving the screen around the island. Also some weird texture issues that DXVK did not have and framerate is lower in DX12 somehow then in DX11. Still, nice to see it improve.

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      • #23
        Originally posted by pal666 View Post
        the reason is they don't know c++
        but since rust rewriters are busy writing forum posts, someone else has to write software in real language
        As a Rust rewriter I have to say I laughed pretty hard at this comment. You get a big useless + from me!

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        • #24
          c++ is good as long as you know whst are doing and i give rust as example because i interesting to learning it

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          • #25
            My only ten cents on this, and I do comment much, is this: Back in 2012 we got Steam for Linux. A big thing for us. Valve said they would support Linux because of the direction Windows was taking. Realistically, all I see this is is Valve fulfilling their promise. They have the money behind them and the talent as far as development to help out Wine. Wine benefits a lot from their work. Valve's steam boxes failed in a very epic way. So If you all notice, they started working on Wine and now we have VK3D-Proton. They are contributing to Linux and helping anyway they can. All I am saying is... It seems to me, as much as Valve gets a lot of flak around here about "not caring" from some, they are in fact, fulfilling what they said. Gabe Newell has been doing a nice job of keeping his promise. Look how fast things have progressed thanks to Valve on the gaming front for Linux. Fork or not... They are keeping promises. Tell me how many companies actually do that? How much vaporware do we see or failed projects? Sometimes even empty promises... People contribute to a Kickstarter and the project either fails or doesn't do what they say. As closed and DRM ridden as Steam is, I'm thankful for Gabe Newell actually trying as hard as he is to keep his promises to Linux as a whole to bring gaming to us in some way. Instead of arguing, he happy for what you all get. Linux is woefully ignored as a whole. So anytime I see any company, be it IBM giving money to Linux development, Valve forking projects and spending money to improve our experience, and even Wine for existing for 27 years and trying to make our experience amazing if we need Windows compatibility. There's lots to be happy about. Quite complaining and recognize what they are trying to do. This is just my ten cents. I am not looking to start a flame war. We are where we are now because of Valve on the gaming front. They're doing a lot for us.

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            • #26
              And I apologize for any typos. I reread my comment before posting, I'm just completely exhausted today.

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              • #27
                Originally posted by Darkstar0129 View Post
                My only ten cents on this, and I do comment much, is this: Back in 2012 we got Steam for Linux. A big thing for us. Valve said they would support Linux because of the direction Windows was taking. Realistically, all I see this is is Valve fulfilling their promise. They have the money behind them and the talent as far as development to help out Wine. Wine benefits a lot from their work. Valve's steam boxes failed in a very epic way. So If you all notice, they started working on Wine and now we have VK3D-Proton. They are contributing to Linux and helping anyway they can. All I am saying is... It seems to me, as much as Valve gets a lot of flak around here about "not caring" from some, they are in fact, fulfilling what they said. Gabe Newell has been doing a nice job of keeping his promise. Look how fast things have progressed thanks to Valve on the gaming front for Linux. Fork or not... They are keeping promises. Tell me how many companies actually do that? How much vaporware do we see or failed projects? Sometimes even empty promises... People contribute to a Kickstarter and the project either fails or doesn't do what they say. As closed and DRM ridden as Steam is, I'm thankful for Gabe Newell actually trying as hard as he is to keep his promises to Linux as a whole to bring gaming to us in some way. Instead of arguing, he happy for what you all get. Linux is woefully ignored as a whole. So anytime I see any company, be it IBM giving money to Linux development, Valve forking projects and spending money to improve our experience, and even Wine for existing for 27 years and trying to make our experience amazing if we need Windows compatibility. There's lots to be happy about. Quite complaining and recognize what they are trying to do. This is just my ten cents. I am not looking to start a flame war. We are where we are now because of Valve on the gaming front. They're doing a lot for us.
                I remember we told that Gabe and any other Gabe out there, not to go with MS monopoly there will be loses for everyone. From the day MS opened their own Windowz Market, Gabe (doesn't admit) he felt betrayed and retaliated making an effort for an SteamOS based on Linux compatible with MS based apps.

                AMD did Vulkan and the list goes on. Yes thank you all but you deserve it.

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                • #28
                  Originally posted by Almindor View Post
                  As a Rust rewriter I have to say
                  talk is cheap. wake me up when you rewrite your compiler from c++ to rust(no, frontend is not a compiler)

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                  • #29
                    Originally posted by Auzy View Post
                    I can't believe I'm literally debating with people who think they can manage the project better than Alexandre Julliard in regards to Wine.
                    I can't believe I'm literally debating with person who thinks wine managed their directx11 support better than dxvk
                    Originally posted by Auzy View Post
                    27 years of coding, vs your experiences.
                    no directx11 support vs dxvk. fact versus appeal to authority. btw, i have more than 27 years of coding(but not in one project). and i already gave you an example of even older and larger gcc project successfully switching to c++
                    Originally posted by Auzy View Post
                    Just to be clear, do you guys honestly believe you know more about how to manage Wine than him.
                    we know for a fact that dxvk is managed better, because it produced better result
                    Originally posted by Auzy View Post
                    If C++ is so beneficial to the project, you guys should be able to fork it, and quickly overtake the original project
                    it's already happened - dxvk is written in c++ and it already overtook wine directx11. were you living under a rock?
                    Originally posted by Auzy View Post
                    Also, I wouldn't call C an OOP language (it may support objects, but I wouldn't say it's an OOP language per say).
                    nobody called c an oop language. i said there's plenty of object oriented code written in c, and c++ is not an oop language. and both of those are facts. you can write object oriented code even in assembly(that's what oop code looks like after translation, after all), it just wouldn't be very convenient. and yes, in c++ it would be more convenient than in c, but c++ is just more convenient in general
                    Originally posted by Auzy View Post
                    But I only do programming as a hobby
                    why do you try to argue on subjects you are incompetent with?
                    Last edited by pal666; 20 July 2020, 05:31 AM.

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                    • #30
                      Originally posted by Aryma View Post
                      c++ is good as long as you know whst are doing
                      if you don't know what you are doing, you shouldn't be writing programs

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