Originally posted by niniendowarrior
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Oh yes, they want numbers. People who post those 'I want a Linux port' and those 'Me too' don't really mean much. In the end, I think it's the company's own market study that ends up dictating where the game goes. On which end will they generate revenues. That's my opinion.
On Loki, I really think they should have ended up working their own games. Original content on Linux that have the same level of quality as those Windows commercial games would be lovely, but well more dreaming from me.
Sometimes you need the idiotic ones to see what the clever ones are.
Brilliance is a different beast. I've seen it when I was working on the Utah-GLX project. If it weren't for a brilliant, but truly EVIL hack done by none other than John Carmack, the RagePRO support might never have gotten off the ground the same way it did. With the RagePRO, you just dropped the driver in the machine and if you had enough free system RAM, it would just simply work. No configuration. Worked cleanly every time. I've done a few things like that myself, though not in the games industry.
People consider KotOR 2 better than 1? That's news to me. I thought the Darth Treya part was less than half-cooked and the ending was far more atrocious. It's not a game that should have been out there. Now, I totally skipped NWN 2 because it was also by Obsidian. I just learned never to trust that house. NWN was all cool. NWN 2 seemed like a cash-in.
Ah yes, the secret of satisfaction in life, lowered expectations. To be honest, I tend to think Linux ports don't help expand the Linux game market though it does help. I think original content is what will push. Me and my idealistic thoughts... call me crazy.
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