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Godot Game Engine Working Towards Native Wayland Support, EGL

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  • Godot Game Engine Working Towards Native Wayland Support, EGL

    Phoronix: Godot Game Engine Working Towards Native Wayland Support, EGL

    On top of all the Godot happenings for its Vulkan rendering support, the code-base for Godot 4.0 is also being cleaned up and among the other improvements being worked on are Wayland and EGL support...

    http://www.phoronix.com/scan.php?pag...owards-Wayland

  • #2
    This is great news.
    Godot 3.2 is also a great release.
    I have been working with it for a few months now, and I am happy that i have turned away from Unity3d.

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    • #3
      This developer amazes me.

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      • #4
        Godot 4.0 will be a fantastic release with Vulkan, Wayland and EGL support!

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        • #5
          Originally posted by pracedru View Post
          This is great news.
          Godot 3.2 is also a great release.
          I have been working with it for a few months now, and I am happy that i have turned away from Unity3d.
          Are you using it for a hobby or large scale publication?

          I'm no fan of Unity3D, but due to popularity and few other reasons their hardware/driver support is really good. I could be wrong, from my experience with Godot does not have much device/driver specific hacks. I don't know if this is intentional or not. I'm glad that I'm not a 3D game developer. I would not allow those kinds of hacks. Investors and customers would not be fond of it, they would much rather side with Unity3D's method.

          PS: Probably not such a big issue if you're doing 2D or pseudo-3D

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