One additional point - even with a GPL'd engine such as Tech 3 or the coming 4, it's often a real pain in the ass to try to export into proper formats for the game. Of course there are proprietary plugins for 3ds Max, Maya etc, but using FOSS software.
Blender still can't export md3 models properly, or even natively.
Trying to encode RoQ videos crashes mencoder.
These are from my personal experiences from last few months. Still struggling with blender, for RoQ I gave up and used Id's command line tool under wine (it's the ONLY proper tool that can do the job, and it was released in 1996 for $DEITY's sake. The video format has been fully specced for years, and it can be played back perfectly, but no working encoder...)
Blender still can't export md3 models properly, or even natively.
Trying to encode RoQ videos crashes mencoder.
These are from my personal experiences from last few months. Still struggling with blender, for RoQ I gave up and used Id's command line tool under wine (it's the ONLY proper tool that can do the job, and it was released in 1996 for $DEITY's sake. The video format has been fully specced for years, and it can be played back perfectly, but no working encoder...)
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