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Valve's ACO Helps Put New Life Into Radeon GCN 1.0 GPUs With ~9% Better Linux Gaming Performance

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  • #11
    Originally posted by humbug View Post
    Great stuff, I wonder how it is for GCN 1.1 GPUs
    yeah! What about the immortal R9-290X/390X ?

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    • #12
      Michael Batman should be fixed by https://gitlab.freedesktop.org/mesa/...1eb6a22e354a71 . The fix will be in Mesa 20.0.

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      • #13
        Originally posted by DanglingPointer View Post
        yeah! What about the immortal R9-290X/390X ?
        And the 290!

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        • #14
          Out of curiosity, what exactly is the bottleneck that ACO reduces? Since it's a compiler, I imagine it would be reducing CPU usage, in which case I don't think it really matters what GPU you use, so long as it is compatible.

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          • #15
            Originally posted by schmidtbag View Post
            Out of curiosity, what exactly is the bottleneck that ACO reduces? Since it's a compiler, I imagine it would be reducing CPU usage, in which case I don't think it really matters what GPU you use, so long as it is compatible.
            It's a bit of both IIRC - less CPU time when compiling, and the generated shader code is a bit more efficient (less GPU time) when executing.
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