Star Citizen may cease to be Philip's headache in the new year, since they seem to be finally moving (publicly) on their Vulkan renderer (and they don't plan to even offer a DX 11 option once they switch).
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DXVK 1.5 Released With The Newly-Added Direct3D 9 Support
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The new color scheme on the HUD is FABULOUS! Actually it's a lot more readable and much easier to focus on what bit of information one wants.
Great job guys, I saw one "Warning" during the compile which was a bit of a shock, still it was just a warning and observing the call, it's not going to cause any trouble. Superb work and kudos to all involved.
I set up all my wine prefixes with this DXVK, but I'll still keep an eye out for frogs.
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Originally posted by mzs.112000 View Post
Why would they add DX8 support? Nothing uses DX8 anymore, there are some old Shockwave games I used to play that used DX7 but those already run perfectly on Wine, so there's no real room for improvement considering it's been 10 years at least, since anything major was released with DX8 support.
What I really want to see though is DX12 support in DXVK, and UWP support in Wine. Since those are things that are actively being targeted by developers of modern programs in 2019/2020....
As for UWP, it's a framework like .NET, it needs something like Mono. It's not as simple as Wine adding support. It may use .exe extension and stuff, but there's no x86 code in there. You can't just execute it and redirect DLL calls.
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Originally posted by theriddick View PostStar Citizen's launcher was a headache to use under Linux last time I tried, haven't bothered to look at the v3.8 yet. I might just wait for them to finish the vulkan render system.
3.8 PTU crashes on startup though and we haven't been able to find out why yet :/
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Originally posted by mzs.112000 View Post
Why would they add DX8 support? Nothing uses DX8 anymore, there are some old Shockwave games I used to play that used DX7 but those already run perfectly on Wine, so there's no real room for improvement considering it's been 10 years at least, since anything major was released with DX8 support.
What I really want to see though is DX12 support in DXVK, and UWP support in Wine. Since those are things that are actively being targeted by developers of modern programs in 2019/2020....
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You can use dgVoodoo 2 and DXVK and the game should run fine. See this:
https://software.kaminata.net/linux-...nux-dxvk-wine/
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Originally posted by gutigone View PostAbout all that ruckus of DXVK going into maintenance mode, turns out people (including Phoronix) blew it up a bit bigger than it was supposed to go. GoL got a statement, plus the DXVK creator themselves commented. Glad to see it cleared up.
If software is well maintained, and good software development practices are followed, there is no fear of introducing big problems.
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Originally posted by mzs.112000 View Post
Why would they add DX8 support? Nothing uses DX8 anymore, there are some old Shockwave games I used to play that used DX7 but those already run perfectly on Wine, so there's no real room for improvement considering it's been 10 years at least, since anything major was released with DX8 support.
What I really want to see though is DX12 support in DXVK, and UWP support in Wine. Since those are things that are actively being targeted by developers of modern programs in 2019/2020....
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