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DXVK Reportedly Going Into "Maintenance Mode" Due To State Of Code-Base
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Guest repliedThis happens. Hopefully he'll be able to set things straight and get the codebase into a state where it's maintainable and extensible.
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Originally posted by Aryma View Postlol i hope this project get deleted
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Originally posted by Neraxa View Post
Wouldn't there be huge overlap between games and professional usage? They all need the same APIs. A CAD program designed for Engineering needs to use same 3D graphics APIs as a game. Pretty much everything useful for a game is useful for professional software.
*like the Radeon Pro W5700 -- it might as well be a rebadged 5700XT since the only difference between the two is the display ports available to be used. The rest of the specs are the same. Pretty much one is spending an extra $300-$400 to use Mini Display Port over Display Port and swapping HDMI for USB-C.
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Originally posted by xxmitsu View PostWhy is he bothering so much with nvidia ? I mean, I know that is important because of the market share for that vendor, but if you continue making workarounds in your code because that vendor hasn't followed the specs exactly, then you'll end up like this. An hard to maintain code base with a lot of particular cases. If it doesn't work on nvidia and it works on everyone else, perhaps Nvidia will have a reason to fix their driver. Even more specific, if the bug is only present on specific generation of nvidia cards, then it is more obvious where the problem is.
We already had this bad situation with GL where nvidia has dictated the specifications because the apps were designed to work with 'nvidia bugs in mind'. Better not follow the same approach.
Just respect the Vulkan and DX specifications.
If it works on one vendor driver, it means the game is ok and the specifications are ok.
If it doesn't work on the other driver, it means it needs to be fixed on that driver side.
I'm an AMD user myself, but I can nowhere see anything about Nvidia in the announcement and from what I can see at github, there are as much Nvidia as AMD issues to me...
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Originally posted by polarathene View Post
Does nvidia care that much for Linux gaming support? I thought their driver support was mostly intended for professional usage, where gaming was just a bonus?
The NVIDIA issue is a nuisance, but some have said the NVIDIA API may actually be better. NVIDIA uses its own API for initial set up but should not affect the majority of OpenGL and Vulkan3D code. Perhaps a library could be implemented to deal with NVIDIAs peculiarity transparently.
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Originally posted by ssokolow View Post
Wine has profiles and, without them, it would be far less useful to me. I think they come with the "Running Windows things on Linux without a massive Microsoft appcompat team" territory.
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Originally posted by skeevy420 View Post
You know damn well that "profiles" are more evil than systemd and that no program should ever, EVER require any form of profiles or if/thens to work around a bug in a game from 23.4 years ago
I has a sad because I know damn well that someone defend the "profiles are bad and you should feel bad for using them" stance because that person be more tarded than my cat
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Originally posted by ssokolow View Post
Of course, the messiness could be mitigated somewhat by implementing it as some kind of "profiles" support that makes the combinatorial explosion and maintenance for game-specific hacks external to DXVK itself.
I has a sad because I know damn well that someone defend the "profiles are bad and you should feel bad for using them" stance because that person be more tarded than my cat
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