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DXVK Reportedly Going Into "Maintenance Mode" Due To State Of Code-Base

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  • Mystro256
    replied
    Originally posted by birdie View Post
    I guess what he is really saying is that he's tired of/exhausted by maintaining this huge project on his own and it needs a lot more manpower and hardware. Hopefully someone from Valve will hear that. DXVK is too invaluable to be slowed down by having just a single primary developer.
    What he needs is a nice CI to run a bunch of game tests automatically. One person testing all those games is not really sustainable.

    I wonder if there's a gaming company that has a huge library of games, has the resources to put this together, and a vested investment in dxvk... *cough*value*cough*

    Leave a comment:


  • pal666
    replied
    Originally posted by JPFSanders View Post
    Does this imply that the codeweavers chaps were correct in stating that long term DXVK was a dead end?
    this implies that everything produced by codeweavers chaps so far is much worse

    Leave a comment:


  • birdie
    replied
    I guess what he is really saying is that he's tired of/exhausted by maintaining this huge project on his own and it needs a lot more manpower and hardware. Hopefully someone from Valve will hear that. DXVK is too invaluable to be slowed down by having just a single primary developer.

    Leave a comment:


  • aufkrawall
    replied
    I think he's too harsh to himself, gaming in Wine + DXVK often works more reliably for me than native Windows gaming. Especially DXVK hardly ever is the culprit when there are problems.

    Leave a comment:


  • mlau
    replied
    So, Valve needs to hire him full-time so he can refactor it, and assign a sidekick to him he can delegate grunt-work to

    Leave a comment:


  • JPFSanders
    replied
    [SARCASM] Does this imply that the codeweavers chaps were correct in stating that long term DXVK was a dead end? [/SARCASM]

    Philip has done (and continues doing) a great job, what this exemplifies is how terrible fanboy-ism is.

    Leave a comment:


  • DXVK Reportedly Going Into "Maintenance Mode" Due To State Of Code-Base

    Phoronix: DXVK Reportedly Going Into "Maintenance Mode" Due To State Of Code-Base

    While DXVK tends to be much-loved by Linux gamers for allowing more Direct3D 10/11 Windows games to run nicely on Linux with Wine or Proton (Steam Play) thanks to its fairly complete translation of D3D10/D3D11 API calls to Vulkan, it looks like Philip Rebohle is at least contemplating shifting it just into maintenance-mode...

    http://www.phoronix.com/scan.php?pag...intenance-Mode
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