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Experimental Work Allows DXVK To Be Natively Used For Direct3D 11 On Linux

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  • salsadoom
    replied
    So.. DX11 is a native graphics api on Linux now (potentially?) lol this is a strange world we live in. But this is neat, I suppose.

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  • Britoid
    replied
    Originally posted by geearf View Post

    That PR seems to still need Wine to use DXVK unless I am mistaken.
    Yeh. That PR compiles DXVK as a native .so so wine itself can load it natively rather than through its DLL loader. This work allows a native ELF Linux binary to call DirectX as a graphics API, which in turn directly goes through Vulkan rather than Wine Vulkan.

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  • geearf
    replied
    Originally posted by xxmitsu View Post
    So, what is the difference between this and https://github.com/doitsujin/dxvk/pull/926 ?
    That PR seems to still need Wine to use DXVK unless I am mistaken.

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  • xxmitsu
    replied
    So, what is the difference between this and https://github.com/doitsujin/dxvk/pull/926 ?

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  • Experimental Work Allows DXVK To Be Natively Used For Direct3D 11 On Linux

    Phoronix: Experimental Work Allows DXVK To Be Natively Used For Direct3D 11 On Linux

    The DXVK Direct3D 10/11 over Vulkan implementation to date has been built as a Windows library run under Wine along with the game/software being rendered for converting the calls to Vulkan for execution by the host drivers. There is now experimental work for building DXVK as a native Linux library for converting D3D10/D3D11 calls to Vulkan outside of Wine...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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