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Experimental Work Allows DXVK To Be Natively Used For Direct3D 11 On Linux
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So.. DX11 is a native graphics api on Linux now (potentially?) lol this is a strange world we live in. But this is neat, I suppose.
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Originally posted by geearf View Post
That PR seems to still need Wine to use DXVK unless I am mistaken.
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Originally posted by xxmitsu View PostSo, what is the difference between this and https://github.com/doitsujin/dxvk/pull/926 ?
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So, what is the difference between this and https://github.com/doitsujin/dxvk/pull/926 ?
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Experimental Work Allows DXVK To Be Natively Used For Direct3D 11 On Linux
Phoronix: Experimental Work Allows DXVK To Be Natively Used For Direct3D 11 On Linux
The DXVK Direct3D 10/11 over Vulkan implementation to date has been built as a Windows library run under Wine along with the game/software being rendered for converting the calls to Vulkan for execution by the host drivers. There is now experimental work for building DXVK as a native Linux library for converting D3D10/D3D11 calls to Vulkan outside of Wine...
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