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CodeWeavers Is Hiring Another Graphics Developer To Help With Wine D3D / Steam Play

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  • #11
    Originally posted by kpedersen View Post
    Vulkan is great and all but for the *majority* of devices that cannot run Vulkan, it is great to have support from Wine D3D.

    Does Vulkan even work on open-source drivers like Nouveau?
    Nouveau doesn't have a Vulkan driver but it's really not an option anyways for gaming (aside from Kepler) due to lack of re-clocking....
    Michael Larabel
    http://www.michaellarabel.com/

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    • #12
      Originally posted by kpedersen View Post
      Vulkan is great and all but for the *majority* of devices that cannot run Vulkan, it is great to have support from Wine D3D.
      OK, Boomer.

      What majority? According to the latest Steam survey, there are 8.3 times more Linux users than people using non-Vulkan GPUs (.1% for non-Vulkan GPUs vs .83% Linux users).

      None of us feel bad or are upset that a small portion of people either haven't upgraded their GPU in 10 years or rely on their integrated Intel GPU.

      Even my broke ass has bought two GPUs in the past decade. You must be one of the .1% non-Vulkan GPU minority.

      Goddamn .1% percenters always trying to ruin everything for the majority of us.

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      • #13
        Originally posted by skeevy420 View Post
        None of us feel bad or are upset that a small portion of people either haven't upgraded their GPU in 10 years or rely on their integrated Intel GPU.
        Note that the majority of Steam users do use integrated Intel GPU, so Vulkan has to work, and work well, there, for opengl to become irrelevant.

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        • #14
          Originally posted by jntesteves View Post
          Note that the majority of Steam users do use integrated Intel GPU
          9.27% of Steam users do use integrated Intel GPU.


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          • #15
            Originally posted by Templar82 View Post
            9.27% of Steam users do use integrated Intel GPU.

            He is talking about Linux users, we are not poor like pirated Windowz users you know.

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            • #16
              Originally posted by ix900 View Post

              Not 100% sure what you're referring to but I hate how its backwards design (have to recreate all the missing code connections which is just about never ending) and that they can't do regression testing for all applications with each released version.

              The easiest approach is to not have to do any of that by allowing eg directx itself to work but there's a reason why Wine is the way it is.
              There are issues as to how wine is structured. It also does not help that the Windows API is continually evolving. However, there are solutions to this. The problem is that very few people actually care. Codeweavers has no desire to get Office working properly in Wine for example, but will happily sell you a paid version with (apparent) Office support. It seems that rather than sell support and make all the code open source, they keep wine in lockstep behind their paid offering. From what I gather from their website at least. I've never bothered to use their paid offering. Wine and gaming only became a huge deal because Valve likely dropped a fat bag of cash in their office and told them to get as many games to run as possible.

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              • #17
                ...There may be some compiler work on vkd3d-shader and/or d3dcompiler... Qualified candidates would already be skilled at C programming and experienced with OpenGL / DirectX / Vulkan / Metal as well as being experienced in debugging
                They are hiring a graphics Super Hero companies ask so much these days out of single individuals...

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                • #18
                  Originally posted by jntesteves View Post

                  Note that the majority of Steam users do use integrated Intel GPU, so Vulkan has to work, and work well, there, for opengl to become irrelevant.
                  I was under the impression that ANV was a fully-featured and functional Vulkan driver. As with the GPUs, it leaves out some otherwise perfectly functional older hardware, but at some point the switch will need to be made. At that point, some people with older laptops are going to lose out (desktop users can just buy a GT 1030 or RX 550 or something).

                  I see Apple as the main force pushing this, since it seems to be 'Drop OpenGL' or 'Drop OS X'. A number of developers are choosing the latter, but not all will.

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                  • #19
                    Originally posted by kpedersen View Post
                    Vulkan is great and all but for the *majority* of devices that cannot run Vulkan, it is great to have support from Wine D3D.

                    Does Vulkan even work on open-source drivers like Nouveau?



                    OpenGL can work on macOS using a wrapper similar to MoltenVK. So OpenGL will keep on working.
                    True, but multiple levels of wrappers will surely cause a performance hit.

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                    • #20
                      Originally posted by kpedersen View Post
                      Vulkan is great and all but for the *majority* of devices that cannot run Vulkan, it is great to have support from Wine D3D.

                      Does Vulkan even work on open-source drivers like Nouveau?



                      OpenGL can work on macOS using a wrapper similar to MoltenVK. So OpenGL will keep on working.
                      Who cares? macOs is dying! Let it rest in peace...

                      OpenGL is slowly becoming completely irrelevant, it makes no sense to maintain legacy code in Wine in the future.

                      Keep moving!

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