Originally posted by kpedersen
View Post
Announcement
Collapse
No announcement yet.
CodeWeavers Is Hiring Another Graphics Developer To Help With Wine D3D / Steam Play
Collapse
X
-
Michael Larabel
https://www.michaellarabel.com/
- Likes 2
-
Originally posted by kpedersen View PostVulkan is great and all but for the *majority* of devices that cannot run Vulkan, it is great to have support from Wine D3D.
What majority? According to the latest Steam survey, there are 8.3 times more Linux users than people using non-Vulkan GPUs (.1% for non-Vulkan GPUs vs .83% Linux users).
None of us feel bad or are upset that a small portion of people either haven't upgraded their GPU in 10 years or rely on their integrated Intel GPU.
Even my broke ass has bought two GPUs in the past decade. You must be one of the .1% non-Vulkan GPU minority.
Goddamn .1% percenters always trying to ruin everything for the majority of us.
- Likes 2
Comment
-
Originally posted by skeevy420 View PostNone of us feel bad or are upset that a small portion of people either haven't upgraded their GPU in 10 years or rely on their integrated Intel GPU.
Comment
-
Originally posted by ix900 View Post
Not 100% sure what you're referring to but I hate how its backwards design (have to recreate all the missing code connections which is just about never ending) and that they can't do regression testing for all applications with each released version.
The easiest approach is to not have to do any of that by allowing eg directx itself to work but there's a reason why Wine is the way it is.
Comment
-
...There may be some compiler work on vkd3d-shader and/or d3dcompiler... Qualified candidates would already be skilled at C programming and experienced with OpenGL / DirectX / Vulkan / Metal as well as being experienced in debugging
- Likes 2
Comment
-
Originally posted by jntesteves View Post
Note that the majority of Steam users do use integrated Intel GPU, so Vulkan has to work, and work well, there, for opengl to become irrelevant.
I see Apple as the main force pushing this, since it seems to be 'Drop OpenGL' or 'Drop OS X'. A number of developers are choosing the latter, but not all will.
- Likes 2
Comment
-
Originally posted by kpedersen View PostVulkan is great and all but for the *majority* of devices that cannot run Vulkan, it is great to have support from Wine D3D.
Does Vulkan even work on open-source drivers like Nouveau?
OpenGL can work on macOS using a wrapper similar to MoltenVK. So OpenGL will keep on working.
Comment
-
Originally posted by kpedersen View PostVulkan is great and all but for the *majority* of devices that cannot run Vulkan, it is great to have support from Wine D3D.
Does Vulkan even work on open-source drivers like Nouveau?
OpenGL can work on macOS using a wrapper similar to MoltenVK. So OpenGL will keep on working.
OpenGL is slowly becoming completely irrelevant, it makes no sense to maintain legacy code in Wine in the future.
Keep moving!
Comment
Comment