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Originally posted by ms178 View Post
Ok, we do disagree on that first part as for me using this source-level-translation from DX to OGL calls is somewhat important for the overall experience. If both worked equally performant, I also wouldn't care so much about this distinction, but unfortunately there is such a performance impact (and I have observed major differences on my hardware in Company of Heroes 2 which is also a Feral port).
I understand your concern and it's totally valid, but that's not what running "native" means.
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It's 39fps LLVM vs. 45fps ACO here after loading the same savegame.
So if Michael won't benchmark with ACO, you can add a fair share of performance with at least Polaris.
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Originally posted by xcom View PostMaybe DX12 - > Vulkan is easier, but the performance will be worse than DX11.
You can find the results here:https://flightlessmango.com/benchmarks/GjuPA6HrFIUBig thanks to TKG! Without his hard work, my work would be a lot harder.He ha...
RotTR also runs better with D3D12 than D3D11 on AMD.
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Originally posted by xcom View Post
DX12 games's performance is not the best currently, like Deux EX: MD, RottTR. DEVs are much better in DX11. Ergo I think DX11 -> Vulkan is currently the best option to port a game.
Maybe DX12 - > Vulkan is easier, but the performance will be worse than DX11.
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Originally posted by F.Ultra View Post
You will not see the same performance unless the game is rewritten from scratch with Linux and Vulkan as the intended target. For a game DX12 game like this the game engine have millions of lines of code that have been optimized for DX12.
Maybe DX12 - > Vulkan is easier, but the performance will be worse than DX11.
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Originally posted by ms178 View PostAnother reason I am a bit grudgy here is that the performance delta between the Linux and Windows version of one of their ports which I play is massive on my hardware. I'd expect the same or at least similar performance from a "native port".
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Originally posted by sarmad View PostPeople were quick to do the benchmark: https://www.youtube.com/watch?v=GjuPA6HrFIU
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Originally posted by ms178 View PostOk, we do disagree on that first part as for me using this source-level-translation from DX to OGL calls is somewhat important for the overall experience. If both worked equally performant, I also wouldn't care so much about this distinction, but unfortunately there is such a performance impact (and I have observed major differences on my hardware in Company of Heroes 2 which is also a Feral port).
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