Originally posted by birdie
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Marketshare percentages are bullshit. 100% of 1 person is...1 person. 0.01% of 20 million is 200,000.
200,000 sales of a $60 game is $12,000,000. Just glancing at the regular sale prices via price tracking sites tells me that a proper RDR2 Linux port would account for 15-20% of overall sales...for the entire game.
Joel over at the fun pumps tried the whole 'no marketshare' numbers game with me. I actually spent several hours JUST USING STEAM DATA and their own sale prices. I also pulled data sources from elsewhere and I discovered that 7 Days to Die has lost approximately 30% of all revenue due to not having working Linux support.
Every CEO/CTO/whatever uses percentages instead of useful statistics like...oh world population or the actually number of people running Linux or OS-X on the desktop (Apple is the single largest OEM out there by the way...by far. They beat the next 3 OEMs combined. Where is their game support?)
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