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Steam Linux Usage Reportedly Ticks Up To 0.8% For August

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  • L_A_G
    replied
    It would be nice if we could finally break the 1% threshold, which I don't think is impossible by any stretch of the imagination when the Windows 7 EoL date is a few months away and it still has a 30% OS market share. The fact that Windows 10 only just reached 50% despite the occasionally heavy handed and scummy tactics Microsoft has used should indicate that there's going to be a good amount of opportunities to "convert" people to Linux come January 14th.

    Proton isn't perfect by any stretch of the imagination, but I was genuinely impressed by how well it ran a good chunk of my games right at launch and how it's only getting better as time goes on. Hell, as buggy as Bethesda's titles are on their native platforms I was impressed by how the only real issue I had when I tried playing Fallout 4 with mods was an occasional mouse issue caused by how they've implemented mouse input in a really idiosyncratic way for that game. Then again I did play Fallout: New Vegas in Wine back in 2015 and the only issue it had was an audio issue with background music occasionally bugging out (thou that could have been the game itself due to how rushed it's development was).

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  • kpedersen
    replied
    All that really needs to happen is some marketing (probably by Valve) to state that games run faster on Proton than Windows.
    And in some cases, because a large proportion of Proton (due to Wine) functionality is still stubs, it will run faster. So Valve could even back it up with some "selective" evidence.

    Basically, gamers will use whatever they are told to use by the "coolest company". Valve holds a lot of power here and it is growing. If it wasn't for the fact that Valve is sh*tting on all of us via their DRM prison, I would have a lot of support for them. As it stands, I am still hoping that they can remove Windows from the equation and then fsck off.
    Last edited by kpedersen; 09-05-2019, 06:21 AM.

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  • mozo
    replied
    Originally posted by arQon View Post
    Fallout 4 sold *12 million* copies on day one alone... in 2015. And it's still rated *Garbage* on WINE, 4 years later.
    It's because the game needs DXVK and doesn't run with Wine alone. But the game runs really well a long time ago:
    https://software.kaminata.net/linux-...nux-dxvk-wine/

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  • arQon
    replied
    Incidentally, there's a rather excellent example of the rating system's "accuracy issues" here: https://github.com/ValveSoftware/Proton/issues/2638

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  • arQon
    replied
    @Jimster - thanks for digging out the correct percentage. (and @ almost everyone else: I said "NOT THE REAL NUMBER"! Come on, guys...)

    A 60% "working" rate for the Top 100 means that if you play a mere FIVE games in that list, your chances of actually being able to play all of them are less than 8%. That's what I find so frustrating about the cheerleading every time there's a Proton article. Don't get me wrong: it's great to be supportive of the efforts, and fine to be optimistic about them, but neither of those things is an excuse to pretend that there isn't still a very steep hill to climb.

    And that "8%" outcome ignores how dishonest a LOT of WINE / Proton ratings are. I've seen a ridiculous number of "Sound doesn't work half the time; mouse / keyboard doesn't always register; framerate is less than half what it gets on Windows; textures missing on some objects. GOLD" entries over the years...

    When there are two ratings right next to each other with the same distro & kernel & stack and similar hardware, with one claiming Gold and the other Garbage, it doesn't exactly inspire trust - especially when the Garbage one lists out exactly WHY it's Garbage, and the Gold just says "played for 2 mins, works fine". (Though, yeah, obviously there isn't really much TO write if it genuinely does work fine, but...)

    Even Silver, at "generally is playable", is a pretty glorified rating for such a low bar. (I mean conceptually: I more than understand how high that bar is on a technical level). "Generally playable" does not count as "Actually Playable" for any gamer I've ever met. It's like being "Generally alive" - it sounds fine in the abstract, but it's a bit of a problem for the "not-generally" portion of the time. :P

    (I wonder how the advertised rating for a game is derived. Mode? Mean? Mean of the 5 most recent ratings?)

    At least now it looks like we're close to the end of the "Gold on nvidia, Garbage on ATI" - that's certainly a welcome change.

    Every little bit helps, but it's also worth remembering that it's the low-hanging fruit that gets picked first. Proton / DXVK / etc HAS done more in one year to make this a reality than WINE would have in another decade, and that's great. But we're not going to see the same pace next year, let alone for multiple years. I think that's the other part that leads to people having (or advocating) unrealistic expectations on the topic.

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  • Xaero_Vincent
    replied
    The biggest headache for Wine is the mass adoption of anti-cheat software in multiplayer games. Other than that, I think it has a higher success rate than a miss rate these days.

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  • Templar82
    replied
    Originally posted by dungeon

    Who says that? As i see, Top 100 is @ 60%, by somewhat vague people votes but OK that
    76% of top 1000 is rated Silver or higher which 'should' mean "Runs with minor issues, but generally is playable" or better


    Is there a site that tracks which games don't work on Windows 10? Because there are at least a few of those.

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  • LeJimster
    replied
    Originally posted by arQon View Post
    The problem with....
    I get where you're coming from, but Proton for the most part is a step ahead of vanilla wine with support. As more work is being done less and less workarounds are being needed for individual titles. You mention Fallout 4 - https://www.protondb.com/app/377160 - seems like some extra tweaks are required but it can be run with good performance on Linux. Some titles may need a lot of extra tweaks/workarounds and some are just impossible right now because of Anticheat software. It may never get to 100%, but I do believe we will see over 90% support in the coming years. Right now we are sitting at around 60% of titles working with minimal to no tweaking, which is very impressive considering Proton is a little over a year old from it's first release.

    I don't have a massive steam library, but well over 90% of my games are playable on Linux right now and some that were unplayable stuttery mess (even though they ran) now play flawlessly thanks to dxvk improvements and things like Valves ACO compiler. So the improvements keep on coming, but Linux gaming is still an adventure and it's not everybodies cup of tea.
    Last edited by LeJimster; 09-04-2019, 10:02 PM.

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  • Almindor
    replied
    I feel like they should make this value into a source of entropy for some RNG. Those who break it shall be our prophets of the 1%!

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  • Almindor
    replied
    Originally posted by arQon View Post
    The problem with WINE / Proton / etc, which too many people constantly refuse to acknowledge, is that it's simply not good enough to have even MOST of your games work in it. People being able to switch to it is an all or nothing deal, and when WINE's track record for AAA titles with sales in the tens of millions is as poor as it is, that's just not going to happen.

    <snip>
    Thing is it's still just an emulation layer with all the downsides. It solves the terribad linux "shared object of hell" and other protocol incompatibilities (I'm looking at you invalid dbus message), but it breaks on its own. See for example No Man's Sky and it's latest update which broke the game completely, even tho it worked 100% before.

    Why? Coz nobody tests for it of course. It's a dead end.

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