Originally posted by birdie
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CodeWeavers Reflects On The Wild Year Since Valve Introduced Steam Play / Proton
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I started using Linux and Wine since the version 1.6 days (around 2014), the improvements since then have been massive. I never imagined that I would be playing games with close to native performance. Nowadays I'm happily enjoying my favorite games, both old and new without too much trouble.
For all those involved, thank you for your work.
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Originally posted by skeevy420 View Post
LOL. Tells someone to think and has typos and grammatical errors
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Originally posted by Daktyl198 View PostAh yes, CodeWeavers. The company who decided, instead of taking the ethical route by selling support for a foss project they own, they're going to hold back improvements to the FOSS version for x amount of time and keep them in the closed source version so anybody who really needs something to work has to pay for it.
Someone who 'really needs something to work' ( and I'm guessing that 'something' is a game ... deary me you must be burning up ) would run the software under Windows, and realistically, 99% of the time they'll have a Windows license, but they're stubborn, and want to run everything under Linux. I get that desire, but I don't jump up and down and bitch about Codeweavers having the audacity to ... wait for it ... take on some paid work ... instead of just work for free and hand everything to me. That's ridiculously unrealistic and selfish.
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Originally posted by Xaero_Vincent View PostBig ticket items still missing are: Windows Easy Anti-Cheat and Battleye support.
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Originally posted by RussianNeuroMancer View Post
How to install BE correctly?
This is assuming other BE using games don't have a working driver install system like ARMA3 (which is built into arma3).
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Originally posted by gnarlin View Post
Why don't developers use Vulkan instead?
So yes Vulkan is used by enthusiast GPU programmers for PC only titles, but otherwise is a rather hard argument to switch the API. The only silver lining might be stuff like Stadia, since native linux/Vulkan versions should run best on those.
My prediction is that nothing will really change in the next years and Vulkan games will remain rare, if Sony/Nintendo actually add first class Vulkan support for there next consoles/SDK's, than maybe Vulkan will become the default and the DirectX version becomes the outlier.Last edited by andy22; 21 August 2019, 04:47 AM.
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Originally posted by theriddick View PostSwitch / Android / PS4 I believe use vulkan or can run vulkan if the developer wishes (and Mac via MoltenVK). The only console I know that blacklists vulkan as far as I know is Xbox.
Ah yes i did forget about mobile, there Vulkan might be viable, if MoltenVK works good enough.
PS: To-be clear its not Vulkans fault, the API is really well designed and compared to openGL moves forward at a good speed. Its not that GPU programmers don't want to use/learn just one API, compared to juggling 2-4 different ones. The platforms just need to adapt Vulkan as there primary first class API, not as a option or afterthought.Last edited by andy22; 21 August 2019, 05:24 AM.
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